Statistical Response Method and Learning Data Acquisition using Gamified Crowdsourcing for a Non-task-oriented Dialogue Agent

被引:3
作者
Inaba, Michimasa [1 ]
Iwata, Naoyuki [2 ]
Toriumi, Fujio [3 ]
Hirayama, Takatsugu [2 ]
Enokibori, Yu [2 ]
Takahashi, Kenichi [1 ]
Mase, Kenji [2 ]
机构
[1] Hiroshima City Univ, Grad Sch Informat Sci, Asaminami Ku, Hiroshima, Japan
[2] Nagoya Univ, Grad Sch Informat Sci, Chikusa Ku, Nagoya, Aichi 4648601, Japan
[3] Univ Tokyo, Sch Engn, Bunkyo Ku, Tokyo, Japan
来源
AGENTS AND ARTIFICIAL INTELLIGENCE, ICAART 2014 | 2015年 / 8946卷
关键词
Dialogue agent; Chatbots; Crowdsourcing; Gamification;
D O I
10.1007/978-3-319-25210-0_8
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a proposal of a construction method for non-task-oriented dialogue agents (chatbots) that are based on the statistical response method. The method prepares candidate utterances in advance. From the data, it learns which utterances are suitable for context. Therefore, a dialogue agent constructed using our method automatically selects a suitable utterance depending on a context from candidate utterances. This paper also proposes a low-cost quality-assured method of learning data acquisition for the proposed response method. The method uses crowdsourcing and brings game mechanics to data acquisition. Results of an experiment using learning data obtained using the proposed data acquisition method demonstrate that the appropriate utterance is selected with high accuracy.
引用
收藏
页码:119 / 136
页数:18
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