Coalitional Game for the Creation of Efficient Virtual Core Network Slices in 5G Mobile Systems

被引:67
作者
Bagaa, Miloud [1 ]
Taleb, Tarik [1 ,2 ]
Laghrissi, Abdelquoddouss [1 ]
Ksentini, Adlen [3 ]
Flinck, Hannu [4 ]
机构
[1] Aalto Univ, Sch Elect Engn, Dept Commun & Networking, FI-00076 Aalto, Finland
[2] Sejong Univ, Dept Comp & Informat Secur, Seoul 05006, South Korea
[3] EURECOM, Commun Syst, F-06904 Sophia Antipolis, France
[4] Nokia Bell Labs, FI-02610 Espoo, Finland
基金
欧盟地平线“2020”;
关键词
5G; core network; network slicing; evolved packet core (EPC); VNF placement; network function virtualization (NFV); management and orchestration (MANO); coalitional game; and game theory;
D O I
10.1109/JSAC.2018.2815398
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Many ongoing research activities relevant to 5G mobile systems concern the virtualization of the mobile core network, including the evolved packet core (EPC) elements, aiming for system scalability, elasticity, flexibility, and cost-efficiency. Virtual EPC (vEPC)/5G core will principally rely on some key technologies, such as network function virtualization, software defined networking, and cloud computing, enabling the concept of mobile carrier cloud. The key idea beneath this concept, also known as core network as a service, consists in deploying virtual instances (i.e., virtual machines or containers) of key core network functions [i.e., virtual network functions (VNF) of 4G or 5G], such as the mobility management entity (MME), Serving GateWay (SGW), Packet Data network gateWay (PGW), access and mobility management function (AMF), session management function (SMF), authentication server function (AUSF), and user plane functions, over a federated cloud. In this vein, an efficient VNF placement algorithm is highly needed to sustain the quality of service (QoS) while reducing the deployment cost. Our contribution in this paper is twofold. First, we devise an algorithm that derives the optimal number of virtual instances of 4G (MME, SGW, and PGW) or 5G (AMF, SMF, and AUSF) core network elements to meet the requirements of a specific mobile traffic. Second, we propose an algorithm for the placement of these virtual instances over a federated cloud. While the first algorithm is based on mixed integer linear programming, the second is based on coalition formation game, wherein the aim is to build coalitions of cloud networks to host the virtual instances of the vEPC/5G core elements. The obtained results clearly indicate the advantages of the proposed algorithms in ensuring QoS given a fixed cost for vEPC/5G core deployment, while maximizing the profits of cloud operators.
引用
收藏
页码:469 / 484
页数:16
相关论文
共 27 条
  • [1] [Anonymous], 2004, ANT COLONY OPTIMIZAT
  • [2] [Anonymous], 2008, Algorithm Design Manual
  • [3] [Anonymous], TECH REP HPL 2007 18
  • [4] [Anonymous], 2018, 28801 TR 3GPP
  • [5] [Anonymous], P IEEE GLOB COMM C S
  • [6] Bagaa M., 2018, P IEEE WCNC, P1226
  • [7] Efficient Tracking Area Management Framework for 5G Networks
    Bagaa, Miloud
    Taleb, Tarik
    Ksentini, Adlen
    [J]. IEEE TRANSACTIONS ON WIRELESS COMMUNICATIONS, 2016, 15 (06) : 4117 - 4131
  • [8] Bagaa M, 2014, IEEE WCNC, P2402, DOI 10.1109/WCNC.2014.6952725
  • [9] Ferguson S. T., 2014, GAME THEORY
  • [10] A Game-Theoretic Approach to Coalition Formation in Green Cloud Federations
    Guazzone, Marco
    Anglano, Cosimo
    Sereno, Matteo
    [J]. 2014 14TH IEEE/ACM INTERNATIONAL SYMPOSIUM ON CLUSTER, CLOUD AND GRID COMPUTING (CCGRID), 2014, : 618 - 625