Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning

被引:59
作者
Allen, Kelsey R. [1 ,2 ]
Smith, Kevin A. [1 ,2 ]
Tenenbaum, Joshua B. [1 ,2 ]
机构
[1] MIT, Dept Brain & Cognit Sci, E25-618, Cambridge, MA 02139 USA
[2] Ctr Brains Minds & Machines, Cambridge, MA 02139 USA
基金
美国国家科学基金会;
关键词
intuitive physics; physical problem solving; tool use;
D O I
10.1073/pnas.1912341117
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use-using objects in new ways to act on the world, achieve a goal, or solve a problem. To study this type of general physical problem solving, we introduce the Virtual Tools game. In this game, people solve a large range of challenging physical puzzles in just a handful of attempts. We propose that the flexibility of human physical problem solving rests on an ability to imagine the effects of hypothesized actions, while the efficiency of human search arises from rich action priors which are updated via observations of the world. We instantiate these components in the "sample, simulate, update" (SSUP) model and show that it captures human performance across 30 levels of the Virtual Tools game. More broadly, this model provides a mechanism for explaining how people condense general physical knowledge into actionable, task-specific plans to achieve flexible and efficient physical problem solving.
引用
收藏
页码:29302 / 29310
页数:9
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