Development and validation of an instrument for evaluating the ludicity of games in health education

被引:4
作者
Gomes Maia Pires, Maria Raquel [1 ,2 ]
Donato Goettems, Leila Bernarda [3 ]
Santiago Silva, Laianna Victoria [4 ]
Carvalho, Paloma Aparecida [5 ]
de Melo, Gislane Ferreira [6 ]
Godoy Serpa da Fonseca, Rosa Maria [7 ]
机构
[1] Fac Ciencias Saude, Dept Enfermagem, Brasilia, DF, Brazil
[2] Univ Brasilia, Programa Posgrad Gestao Publ, Brasilia, DF, Brazil
[3] Secretaria Estado Saude Dist Fed, Fundacao Ensino & Pesquisa Ciencia Saude, Escola Super Ciencias Saude, Programa Posgrad Ciencias Saude, Brasilia, DF, Brazil
[4] Univ Brasilia, Fac Ciencias Saude, Dept Enfermagem, Brasilia, DF, Brazil
[5] Secretaria Estado Saude Dist Fed, Ctr Univ Dist Fed, Hosp Base, Brasilia, DF, Brazil
[6] Univ Catolica Brasilia, Brasilia, DF, Brazil
[7] Univ Sao Paulo, Escola Enfermagem, Dept Enfermagem Saude Colet, Sao Paulo, SP, Brazil
关键词
Health Education; Play and Playthings; Education; Higher; Creativity; Personal Autonomy; Validation Studies; CONTENT VALIDITY;
D O I
10.1590/S0080-623420150000600015
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Objective: Developing and validating an instrument to evaluate the playfulness of games in health education contexts. Methodology: A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate by Content Validity Index (CVI). Results: 53 items regarding the restless character of the games in the dimensions of playfulness, the formative components of learning and the profiles of the players. Conclusion: Ludicity can be assessed by validated items related to the degree of involvement, immersion and reinvention of the subjects in the game along with the dynamics and playability of the game.
引用
收藏
页码:978 / 987
页数:10
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