Understanding representational sensitivity in the iterated prisoner's dilemma with fingerprints

被引:56
作者
Ashlock, Daniel [1 ]
Kim, Eun-Youn
Leahy, Nicole
机构
[1] Univ Guelph, Dept Math & Stat, Guelph, ON N1G 2W1, Canada
[2] Iowa State Univ, Dept Math, Ames, IA 50011 USA
[3] Univ Maryland, Baltimore, MD 21201 USA
来源
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS | 2006年 / 36卷 / 04期
关键词
game theory; genetic algorithm; knowledge representation;
D O I
10.1109/TSMCC.2006.875423
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The iterated prisoner's dilemma is a widely used computational model. of cooperation and conflict. Many studies report emergent cooperation in populations of agents trained to play prisoner's dilemma with an evolutionary algorithm. This study varies the representation of the evolving agents resulting in levels of emergent cooperation ranging from 0% to over 90%. The representations used in this study are directly encoded finite-state machines, cellularly encoded finite-state machines, feedforward neural networks, if-skip-action lists, parse trees storing two types of Boolean functions, lookup tables, Boolean function stacks, and Markov chains. An analytic tool for rapidly identifying agent strategies and comparing across representations called a fingerprint is used to compare the more complex representations. Fingerprints provide functional signatures of an agent's strategy in a manner that is independent of the agent's representation. This study demonstrates conclusively that choice of a representation dominates agent behavior in evolutionary prisoner's dilemma. This in turn suggests that any soft computing system intended to simulate behavior must be concerned with the representation issue.
引用
收藏
页码:464 / 475
页数:12
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