A Narrative Synthesis of Nintendo Wii Fit Gaming Protocol in Addressing Balance Among Healthy Older Adults: What System Works?

被引:13
作者
Manlapaz, Donald G. [1 ]
Sole, Gisela [1 ]
Jayakaran, Prasath [1 ]
Chapple, Cathy M. [1 ]
机构
[1] Univ Otago, Ctr Hlth Act & Rehabil Res, Sch Physiotherapy, 325 Great King St, Dunedin 9016, New Zealand
关键词
Nintendo Wii Fit; Gaming protocol; Balance; Older adults; Exergaming; COMMERCIAL VIDEO GAMES; POSTURAL CONTROL; RISK-FACTORS; EXERCISE; FALLS; INTERVENTION; IMPROVE; REHABILITATION; FEASIBILITY; PREVENTION;
D O I
10.1089/g4h.2016.0082
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Balance is crucial in performing functional tasks particularly among older adults. Exergaming is gaining attention as a novel approach to enhance balance in a number of clinical populations. Objectives: The aim of this review was to synthesize and present published evidence for Nintendo Wii Fit gaming system protocols. These include game preference, intervention setting, and exercise dosage for improving balance in healthy older adults. Commonly used outcome measures were also identified. Methods: A literature search was developed using the PICOS strategy using keywords such as "older adult," "Nintendo Wii Fit," "exergaming," and "balance" in the databases: MEDLINE, PubMed, EMBASE, CINAHL, Scopus, Science Direct, and Web of Science. Results: Sixteen articles were included with participants (n=491) mostly female (69%), and mean age ranged between 71 and 85 years old. Participants were recruited mainly from the community. The most commonly used Wii Fit games were Table tilt, Soccer Heading, Ski Slalom, and Ski jump, performed three times per week, with a duration of 30 minutes per session for 6 weeks. Berg Balance Scale, Timed Up and Go Test, and Centre of Pressure were the most commonly used outcome measures. Conclusion: Wii Fit exergames can be a potential alternative to improve balance if safety and technical procedures are provided. With conflicting and mechanism-based evidence on dosage presented, exergaming parameters require further research before firm recommendations can be made. Clinically, effective dosage is an important component in any type of interventions, and exergaming should not be an exception.
引用
收藏
页码:65 / 74
页数:10
相关论文
共 35 条
  • [1] A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults
    Agmon, Maayan
    Perry, Cynthia K.
    Phelan, Elizabeth
    Demiris, George
    Nguyen, Huong Q.
    [J]. JOURNAL OF GERIATRIC PHYSICAL THERAPY, 2011, 34 (04) : 161 - 167
  • [2] [Anonymous], 2007, WHO Global Report on Falls Prevention in Older Age
  • [3] [Anonymous], COCHRANE DATABASE SY
  • [4] The Effects of the Nintendo Wii Fit on Community-Dwelling Older Adults with Perceived Balance Deficits: A Pilot Study
    Bainbridge, Emily
    Bevans, Sarah
    Keeley, Brynne
    Oriel, Kathryn
    [J]. PHYSICAL & OCCUPATIONAL THERAPY IN GERIATRICS, 2011, 29 (02) : 126 - 135
  • [5] Community-based group exercise improves balance and reduces falls in at-risk older people: a randomised controlled trial
    Barnett, A
    Smith, B
    Lord, SR
    Williams, M
    Baumand, A
    [J]. AGE AND AGEING, 2003, 32 (04) : 407 - 414
  • [6] Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study
    Bateni, Hamid
    [J]. PHYSIOTHERAPY, 2012, 98 (03) : 211 - 216
  • [7] Feasibility of Wii Fit training to improve clinical measures of balance in older adults
    Bieryla, Kathleen A.
    Dold, Neil M.
    [J]. CLINICAL INTERVENTIONS IN AGING, 2013, 8 : 775 - 781
  • [8] The use of commercial video games in rehabilitation: a systematic review
    Bonnechere, Bruno
    Jansen, Bart
    Omelina, Lubos
    Jan, Serge Van Sint
    [J]. INTERNATIONAL JOURNAL OF REHABILITATION RESEARCH, 2016, 39 (04) : 277 - 290
  • [9] Use of the Wii Gaming System for Balance Rehabilitation: Establishing Parameters for Healthy Individuals
    Burns, Melissa K.
    Andeway, Kathleen
    Eppenstein, Paula
    Ruroede, Kathleen
    [J]. GAMES FOR HEALTH JOURNAL, 2014, 3 (03) : 179 - 183
  • [10] The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study
    Chao, Ying-Yu
    Scherer, Yvonne K.
    Wu, Yow-Wu
    Lucke, Kathleen T.
    Montgomery, Carolyn A.
    [J]. GERIATRIC NURSING, 2013, 34 (05) : 377 - 382