Quadtree-structured variable-size block-matching motion estimation with minimal error

被引:50
作者
Rhee, I [1 ]
Martin, GR
Muthukrishnan, S
Packwood, RA
机构
[1] N Carolina State Univ, Dept Comp Sci, Raleigh, NC 27695 USA
[2] Univ Warwick, Dept Comp Sci, Coventry CV4 7AL, W Midlands, England
[3] Bell Labs, Lucent Technol, Informat Sci Ctr, Murray Hill, NJ 07974 USA
基金
英国工程与自然科学研究理事会;
关键词
dynamic programming; motion estimation; quadtree; variable-size block matching; video compression;
D O I
10.1109/76.825857
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper reports two efficient quadtree-based algorithms for variable-size block matching (VSBM) motion estimation, The schemes allow the dimensions of blocks to adapt to local activity within the image, and the total number of blocks in any frame can be varied while still accurately representing true motion, This permits adaptive hit allocation between the representation of displacement and residual data, and also the variation of the overall bit-rate on a frame-by-frame basis, The first algorithm computes the optimal selection of variable-sized blocks to provide the hest-achievable prediction error under the fixed number of blocks for a quadtree-based VSBM technique. The algorithm employs an efficient dynamic programming technique utilizing the special structure of a quadtree, Although this algorithm is computationally intensive, it does provide a yardstick by which the performance of other more practical VSBM techniques can be measured. The second algorithm adopts a heuristic vr ay to select variable-sized square blocks. It relies more on local motion information than on global error optimization. Experiments suggest that the effective use of local information contributes to minimizing the overall error. The result is a more computationally efficient VSBM technique than the optimal algorithm, but with a comparable prediction error.
引用
收藏
页码:42 / 50
页数:9
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