Towards Crowdsourcing and Cooperation in Linguistic Resources

被引:1
作者
Ustalov, Dmitry [1 ,2 ,3 ]
机构
[1] Krasovsky Inst Math & Mech, Ekaterinburg, Russia
[2] Ural Fed Univ, Ekaterinburg, Russia
[3] NLPub, Ekaterinburg, Russia
来源
INFORMATION RETRIEVAL, RUSSIR 2014 | 2015年 / 505卷
关键词
Games with a purpose; Mechanized labor; Wisdom of the crowd; Gamification; Crowdsourcing; Cooperation; Linguistic resources;
D O I
10.1007/978-3-319-25485-2_14
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Linguistic resources can be populated with data through the use of such approaches as crowdsourcing and gamification when motivated people are involved. However, current crowdsourcing genre taxonomies lack the concept of cooperation, which is the principal element of modern video games and may potentially drive the annotators' interest. This survey on crowdsourcing taxonomies and cooperation in linguistic resources provides recommendations on using cooperation in existent genres of crowdsourcing and an evidence of the efficiency of cooperation using a popular Russian linguistic resource created through crowdsourcing as an example.
引用
收藏
页码:348 / 358
页数:11
相关论文
共 50 条
  • [41] Towards an information systems perspective and research agenda on crowdsourcing for innovation
    Majchrzak, A.
    Malhotra, A.
    JOURNAL OF STRATEGIC INFORMATION SYSTEMS, 2013, 22 (04) : 257 - 268
  • [42] Public governance: Towards dialogue and cooperation?
    Smotritskaya, I. I.
    ZHURNAL NOVAYA EKONOMICHESKAYA ASSOTSIATSIYA-JOURNAL OF THE NEW ECONOMIC ASSOCIATION, 2023, (04): : 246 - 252
  • [43] Towards a framework for gamification design on crowdsourcing systems: The GAME Approach
    Brito, Jailson
    Vieira, Vaninha
    Duran, Adolfo
    2015 12TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY - NEW GENERATIONS, 2015, : 445 - 450
  • [44] Tack: Learning Towards Contextual and Ephemeral Indoor Localization With Crowdsourcing
    Xiang, Liyao
    Tai, Tzu-Yin
    Li, Baochun
    Li, Bo
    IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS, 2017, 35 (04) : 863 - 879
  • [45] Towards Human-Centered Pavement Quality Annotation with Crowdsourcing
    Li, Tianyi
    Surve, Tanmay
    Thompson, Eric
    Tao, Chengcheng
    Bian, Yali
    18TH INTERNATIONAL CONFERENCE ON FUTURE NETWORKS AND COMMUNICATIONS, FNC 2023/20TH INTERNATIONAL CONFERENCE ON MOBILE SYSTEMS AND PERVASIVE COMPUTING, MOBISPC 2023/13TH INTERNATIONAL CONFERENCE ON SUSTAINABLE ENERGY INFORMATION TECHNOLOGY, SEIT 2023, 2023, 224 : 266 - 273
  • [46] Towards A Crowdsourcing-Based Transmission Paradigm in Heterogeneous Networks
    Wang, Ye
    Yu, Guanghui
    Wu, Shaohua
    Zhang, Qinyu
    2016 8TH INTERNATIONAL CONFERENCE ON COMMUNICATION SYSTEMS AND NETWORKS (COMSNETS), 2016,
  • [47] Towards a Framework for Collaborative Video Surveillance System Using Crowdsourcing
    Saito, Susumu
    Nakano, Teppei
    Kobayashi, Tetsunori
    PROCEEDINGS OF THE 19TH ACM CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK AND SOCIAL COMPUTING COMPANION, 2016, : 393 - 396
  • [48] RLD corpus: The corpus of linguistic resources in Spanish jurisprudence
    Alonso-Cortes Manteca, Angel
    Diaz Ayuga, Juan Manuel
    Fernandez-Pampillon Cesteros, Ana Maria
    REVISTA ESPANOLA DE LINGUISTICA APLICADA, 2022, 35 (02): : 425 - 448
  • [49] AN OVERVIEW OF THE LINGUISTIC RESOURCES USED IN E-LEARNING
    Inliana, Dobre
    PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON MANUFACTURING SCIENCE AND EDUCATION (MSE 2011), VOL II, 2011, : 93 - 96
  • [50] Solvers' committed resources in crowdsourcing marketplace: do task design characteristics matter?
    Li, Jizi
    Wang, Ying
    Yu, Dengku
    Liu, Chunling
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2022, 41 (08) : 1689 - 1708