Edge Computing for the Internet of Things: A Case Study

被引:447
作者
Premsankar, Gopika [1 ]
Di Francesco, Mario [1 ]
Taleb, Tarik [2 ,3 ]
机构
[1] Aalto Univ, Sch Sci, Dept Comp Sci, Espoo 00076, Finland
[2] Sejong Univ, Dept Comp & Informat Secur, Seoul, South Korea
[3] Aalto Univ, Sch Elect Engn, Espoo 00076, Finland
基金
芬兰科学院;
关键词
Edge computing; fog computing; Internet of Things (IoT); mobile gaming; CLOUD; SERVICE; COMMUNICATION;
D O I
10.1109/JIOT.2018.2805263
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The amount of data generated by sensors, actuators, and other devices in the Internet of Things (IoT) has substantially increased in the last few years. IoT data are currently processed in the cloud, mostly through computing resources located in distant data centers. As a consequence, network bandwidth and communication latency become serious bottlenecks. This paper advocates edge computing for emerging IoT applications that leverage sensor streams to augment interactive applications. First, we classify and survey current edge computing architectures and platforms, then describe key IoT application scenarios that benefit from edge computing. Second, we carry out an experimental evaluation of edge computing and its enabling technologies in a selected use case represented by mobile gaming. To this end, we consider a resource-intensive 3-D application as a paradigmatic example and evaluate the response delay in different deployment scenarios. Our experimental results show that edge computing is necessary to meet the latency requirements of applications involving virtual and augmented reality. We conclude by discussing what can be achieved with current edge computing platforms and how emerging technologies will impact on the deployment of future IoT applications.
引用
收藏
页码:1275 / 1284
页数:10
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