'Live in your world, play in ours': The spaces of video game identity

被引:24
作者
Murphy, SC [1 ]
机构
[1] Univ Michigan, Progr Film & Video Studies, Ann Arbor, MI 48109 USA
关键词
identification; identity; space; television; video games;
D O I
10.1177/1470412904044801
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
This article discusses how console video games map televisual space as both simulated and contiguous with the non-virtual space of the gamers and their own bodies. Gamer identification, identity politics in video games, video game stars and video game violence are also explored here. Murphy argues that video games utilize televisual technology to produce interactive experiences for gamers, whose own bodies are physically impacted by game play in subtle ways. How video gamers interact with the virtual bodies of their player-characters is key to understanding how video games facilitate a different interaction with televisual space than that enacted through viewing television programming.
引用
收藏
页码:223 / 238
页数:16
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