High Resolution Video Playback in Immersive Virtual Environments

被引:0
|
作者
Kim, Han Suk [1 ]
Schulze, Juergen R. [2 ]
机构
[1] Univ Calif San Diego, Comp Sci & Engn, La Jolla, CA 92093 USA
[2] Univ Calif San Diego, Calif Inst Telecommun & Informat Technol, La Jolla, CA 92093 USA
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a valuable element adding more realism to VE applications. This kind of video playback, however, has to overcome several problems. First, the data volume of video clips can reach up to hundreds of gigabytes or more depending on the length of the clips, and the data has to be streamed into virtual reality (VR) systems in real-time. Second, the interactivity of the playback screen in 3D virtual environments requires efficient rendering of each video frame. Interactivity means that the plane of the video playback screen needs to rotate, translate, and zoom in and out in 3D space as the viewer roams around in the VE. This also means that the video is not necessarily parallel to the display screen but will need to be displayed as a general quadrangle. In this work, we propose an efficient algorithm that utilizes mipmapped data, that is, multiple levels of resolutions, to provide an efficient way to interactively play back high resolution video content in VEs. In addition, we discuss several optimizations to sustain a constant frame rate, such as an optimized memory management mechanism, dynamic resolution adjustment, and predictive prefetching of data. Finally, we evaluate two video playback applications running on a virtual reality CAVE system: 1) high definition video at 3840 x 2160 pixels and 2) 32 independent 256 x 192 pixels video clips.
引用
收藏
页码:247 / +
页数:2
相关论文
共 50 条
  • [1] High Resolution Viewscape Modeling Evaluated Through Immersive Virtual Environments
    Tabrizian, Payam
    Petrasova, Anna
    Baran, Perver K.
    Vukomanovic, Jelena
    Mitasova, Helena
    Meentemeyer, Ross K.
    ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2020, 9 (07)
  • [2] Immersive virtual environments
    Azam, Shabir
    British Telecommunications Engineering, 1999, 18 (01): : 37 - 41
  • [3] CHIP SPEEDS HIGH-RESOLUTION GRAPHICS, VIDEO PLAYBACK
    NASS, R
    ELECTRONIC DESIGN, 1995, 43 (12) : 196 - 197
  • [4] AN EXPLORATION OF IMMERSIVE VIRTUAL ENVIRONMENTS
    USOH, M
    SLATER, M
    ENDEAVOUR, 1995, 19 (01) : 34 - 38
  • [5] Resolution limits for smartphones - Video playback
    Spencer, Lee
    Iacoponi, Julian
    Shah, Sunay
    Cairns, Graham
    Digest of Technical Papers - SID International Symposium, 2013, 44 (01): : 1099 - 1102
  • [6] Immersive video for virtual tourism
    Hernández, LA
    Taibo, J
    Seoane, AJ
    VIDEO TECHNOLOGIES FOR MULTIMEDIA APPLICATIONS, 2001, 4520 : 63 - 73
  • [7] Beyond audio and video: Multimedia networking support for distributed, immersive virtual environments
    Jeffay, K
    Hudson, T
    Parris, M
    PROCEEDINGS OF THE 27TH EUROMICRO CONFERENCE - 2001: A NET ODYSSEY, 2001, : 300 - 307
  • [8] Dyadic Interactions with Avatars in Immersive Virtual Environments: High Fiving
    Young, Mary K.
    Rieser, John J.
    Bodenheimer, Bobby
    SAP 2015: ACM SIGGRAPH SYMPOSIUM ON APPLIED PERCEPTION, 2016, : 119 - 126
  • [9] Virtual Rotations for Maneuvering in Immersive Virtual Environments
    Bimberg, Pauline
    Weissker, Tim
    Kulik, Alexander
    Froehlich, Bernd
    PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,
  • [10] Integrating live video for immersive environments
    Hirose, M
    Ogi, T
    Yamada, T
    IEEE MULTIMEDIA, 1999, 6 (03) : 14 - 22