Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study

被引:29
|
作者
Bossavit, B. [1 ]
Parsons, S. [2 ]
机构
[1] Univ Publ Navarra, Campus Arrosadia, Pamplona 31006, Spain
[2] Univ Southampton, Southampton Educ Sch, Southampton, Hants, England
关键词
academic content; autism; educational game; user-centred design; TECHNOLOGY-BASED INTERVENTIONS; SPECTRUM DISORDERS; INNOVATIVE TECHNOLOGIES; INTRINSIC MOTIVATION; PARTICIPATORY DESIGN; VIRTUAL-REALITY; ACADEMIC SKILLS; SOCIAL-SKILLS; CHILDREN; STUDENTS;
D O I
10.1111/jcal.12242
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders (ASD). This paper is a pilot study that explores and analyses an academic-based educational game that was co-designed with and for young people with ASD. The serious game aims to help the players learn Geography-specific knowledge and integrates several strategic features so that users can collaborate together against the computer or compete against each other. The educational game was evaluated over 5 sessions by 3 peer teams from 2 different special educational institutions, involving a total of 6 students with ASD. The participants were positive about their enjoyment, motivation, and social engagement. The results showed that the players' level of competitiveness not only influenced the experience within the game but also the interaction within the peer teams. The game mechanisms did help the participants with ASD increase their knowledge in Geography content. The main conclusion is that there are considerable benefits of including children with ASD in the design process and future research should explore more fully on how their involvement can enhance curriculum-based learning as well as social engagement within the classroom.
引用
收藏
页码:293 / 305
页数:13
相关论文
共 50 条
  • [1] A Serious Game to Support Learning and Minimize the Social Isolation of Children with Autism
    Silva, S. Dantas
    Mendes Neto, F. M.
    de Lima, R. M.
    Sousa Neto, A. F.
    Santos Junior, R., V
    Silva Andrade, N. F.
    Pereira Silva, J. C.
    Domingues, A. S.
    Silva, P. Alencar
    PROCEEDINGS OF THE 10TH EURO-AMERICAN CONFERENCE ON TELEMATICS AND INFORMATION SYSTEMS (EATIS 2020), 2020,
  • [2] Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
    Serret, Sylvie
    Hun, Stephanie
    Iakimova, Galina
    Lozada, Jose
    Anastassova, Margarita
    Santos, Andreia
    Vesperini, Stephanie
    Askenazy, Florence
    MOLECULAR AUTISM, 2014, 5
  • [3] HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study
    Edrein Espinosa-Curiel, Ismael
    Efren Pozas-Bogarin, Edgar
    Hernandez-Arvizu, Maryleidi
    Elena Navarro-Jimenez, Maria
    Emeth Delgado-Perez, Edwin
    Martinez-Miranda, Juan
    Perez-Espinosa, Humberto
    JMIR SERIOUS GAMES, 2022, 10 (02):
  • [4] Knowledgemon Hunter: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties
    Silva, Salatiel Danta
    Mendes Neto, Francisco Milton
    de Macedo, Francisco Tailanio
    de Lima, Rodrigo Monteiro
    Sousa Santo, Jhonny Robert
    Nicacio Silva, Washington Luis
    2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2017, : 293 - 296
  • [5] An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions
    Cheon, Jongpil
    Chung, Sungwon
    Song, Jaeki
    Kim, Yongjin
    INTERACTIVE LEARNING ENVIRONMENTS, 2015, 23 (04) : 437 - 452
  • [6] Students' learning outcomes and learning experiences through playing a Serious Educational Game
    Cheng, Meng-Tzu
    Annetta, Len
    JOURNAL OF BIOLOGICAL EDUCATION, 2012, 46 (04) : 203 - 213
  • [7] Design of a Serious Game for Enhancing Money Use in Teens with Autism Spectrum Disorder
    Vallefuoco, Ersilia
    Bravaccio, Carmela
    Gison, Giovanna
    Pepino, Alessandro
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, 2021, 12980 : 339 - 347
  • [8] A Serious Game to Improve Cognitive Functions in Schizophrenia: A Pilot Study
    Amado, Isabelle
    Brenugat-Herne, Lindsay
    Orriols, Eric
    Desombre, Colombo
    Dos Santos, Maxine
    Prost, Zelda
    Krebs, Marie-Odile
    Piolino, Pascale
    FRONTIERS IN PSYCHIATRY, 2016, 7
  • [9] ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
    Cruz, Jhasmani Tito
    Coluci, Vitor Rafael
    Moraes, Regina
    VIRTUAL REALITY, 2023, 27 (03) : 2583 - 2604
  • [10] ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
    Jhasmani Tito Cruz
    Vitor Rafael Coluci
    Regina Moraes
    Virtual Reality, 2023, 27 : 2583 - 2604