RETRACTED: The Use of Virtual Reality in Geo-Education (Retracted Article)

被引:19
|
作者
Shakirova, Nurzhanat [1 ]
Al Said, Nidal [2 ]
Konyushenko, Svetlana [3 ]
机构
[1] Abai Kazakh Natl Pedag Univ, Dept Geog Ecol & Tourism, Alma Ata, Kazakhstan
[2] Ajman Univ, Coll Mass Commun, Ajman, U Arab Emirates
[3] Immanuel Kant Baltic Fed Univ, Kaliningrad, Russia
关键词
Augmented reality (AR); cross-reality (XR); e-learning quality; immersive technologies; mixed reality (MR); STEM-education; virtual reality (VR); AUGMENTED REALITY;
D O I
10.3991/ijet.v15i20.15433
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The paper discussed the technological capabilities of virtual reality (VR) in education as a highly developed form of computer modeling. In order to study the impact of VR technology on the quality of e-learning, an experiment was conducted during an online Physical Geography course. The current research involved 60 third-year students from the Abai Kazakh National Pedagogical University, Immanuel Kant Baltic Federal University, and Aldar University College. The respondents were divided into two groups-the first group underwent training through distance learning in the Moodle elearning system, while the educational process of the second group was supplemented with technological capabilities of the latest VR services (Google Earth, Apple Maps, My Way VR, The VR Museum of Fine Art). During the study, students' subjective assessment of the training was performed according to the basic, expected, and desirable criteria. The examination was carried out in two stages - before and after the course. At the first stage of the assessment, the use of VR corresponded to the desired quality of the educational product. However, after finishing the course and acquiring virtual experience, the students' desired criteria were transferred to the expected ones. This indicated a high degree of adaptability of VR technology in education as well as an increase in the respondents' requirements for the quality of subsequent academic training. Given this, a significant impact of immersive technology's evolution on the demands on the e-learning quality can be noted.
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页码:59 / 70
页数:12
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