Applying Gamification and Posing to Software Development

被引:1
作者
Tsunoda, Masateru [1 ]
Yumoto, Hirotaka [1 ]
机构
[1] Kindai Univ, Dept Informat, Higashiosaka, Osaka, Japan
来源
2018 25TH ASIA-PACIFIC SOFTWARE ENGINEERING CONFERENCE (APSEC 2018) | 2018年
基金
日本学术振兴会;
关键词
Motivation; gamification; power posing;
D O I
10.1109/APSEC.2018.00081
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Background: The influence of each developer's performance on a project's results (e.g., total software development effort) cannot be ignored. To enhance the performance of each developer, there are various approaches such as improving software engineering education and creating development support tools. In this study, we selected gamification and posing (power posing) and evaluated the effects of these approaches on coding. They are expected to improve the mental state and the motivation of developers. Aim: Select which method (gamification or posing) should be used to enhance developers' work efficiency. Method: Subjects created programs based on given specifications. Group A (Gamification was applied to a task) and group B (Posing was applied to a task) were made. We evaluated the coding time of each group. Results: Gamification was more effective than posing for reducing coding time.
引用
收藏
页码:638 / 642
页数:5
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