Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education

被引:39
作者
Garcia-Sanjuan, Fernando [1 ]
Jurdi, Sandra [1 ]
Jaen, Javier [1 ]
Nacher, Vicente [1 ]
机构
[1] Univ Politecn Valencia, DSIC, ISSI Grp, Camino Vera S-N, E-46022 Valencia, Spain
关键词
Computer-supported collaborative learning; (CSCL); Tangible user interfaces (TUI); Multi-display environments (MDE); Tablets; Children; EMPIRICAL-EVIDENCE; PHYSICAL-ACTIVITY; COMPUTER GAMES; GAMIFICATION; DESIGN; ACHIEVEMENT; EXPERIENCES; MOTIVATION; FRAMEWORK; PROMOTE;
D O I
10.1016/j.compedu.2018.04.011
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most popular technologies in the classroom are still traditional video consoles and desktop computers, which complicate the design of collaborative activities since they are essentially mono-user. The recent popularization of handheld devices such as tablets and smartphones has made it possible to build affordable, scalable, and improvised collaborative gamifled activities by creating a multi-tablet environment. In this paper we present Quizbot, a collaborative gamifled quiz application to practice different subjects, which can be defined by educators beforehand. Two versions of the system are implemented: a tactile for tablets laid on a table, in which all the elements are digital; and a tangible in which the tablets are scattered on the floor and the components are both digital and physical objects. Both versions of Quizbot are evaluated and compared in a study with eighty primary-schooled children in terms of user experience and quality of collaboration supported. Results indicate that both versions of Quizbot are essentially equally fun and easy to use, and can effectively support collaboration, with the tangible version outperforming the other one with respect to make the children reach consensus after a discussion, split and parallelize work, and treat each other with more respect, but also presenting a poorer time management.
引用
收藏
页码:65 / 84
页数:20
相关论文
共 119 条
[1]  
Achtman RL, 2008, RESTOR NEUROL NEUROS, V26, P435
[2]  
Aleven Vincent, 2010, Proceedings of the Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), P69, DOI 10.1109/DIGITEL.2010.55
[3]  
Amrein A.L., 2002, ED POLICY ANAL ARCH, V10, P1, DOI DOI 10.14507/EPAA.V10N18.2002
[4]  
[Anonymous], INT C INT COLL LEARN
[5]  
[Anonymous], 2012, P 24 AUSTR COMP HUM
[6]  
[Anonymous], 2008, GLOBAL ACHIEVEMENT G
[7]  
[Anonymous], CONTENT ANAL INTRO I
[8]  
[Anonymous], 2009, DESIGNING USER INTER
[9]  
[Anonymous], FRONT ICT
[10]  
[Anonymous], 2017, INT C INTERACTIVE CO