SketchSampler: Sketch-Based 3D Reconstruction via View-Dependent Depth Sampling

被引:11
作者
Gao, Chenjian [1 ]
Yu, Qian [1 ]
Sheng, Lu [1 ]
Song, Yi-Zhe [2 ]
Xu, Dong [3 ]
机构
[1] Beihang Univ, Sch Software, Beijing, Peoples R China
[2] Univ Surrey, SketchX, CVSSP, Guildford, England
[3] Univ Hong Kong, Dept Comp Sci, Hong Kong, Peoples R China
来源
COMPUTER VISION - ECCV 2022, PT I | 2022年 / 13661卷
基金
中国国家自然科学基金;
关键词
D O I
10.1007/978-3-031-19769-7_27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to directly predict the 3D coordinates, but they usually suffer from losing fine details that are not faithful to the input sketch. Through analyzing the 3D-to-2D projection process, we notice that the density map that characterizes the distribution of 2D point clouds (i.e., the probability of points projected at each location of the projection plane) can be used as a proxy to facilitate the reconstruction process. To this end, we first translate a sketch via an image translation network to a more informative 2D representation that can be used to generate a density map. Next, a 3D point cloud is reconstructed via a two-stage probabilistic sampling process: first recovering the 2D points (i.e., the x and y coordinates) by sampling the density map; and then predicting the depth (i.e., the z coordinate) by sampling the depth values at the ray determined by each 2D point. Extensive experiments are conducted, and both quantitative and qualitative results show that our proposed approach significantly outperforms other baseline methods.
引用
收藏
页码:464 / 479
页数:16
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