3D VR engine

被引:1
作者
Liao, HS [1 ]
Li, BY [1 ]
Chang, CH [1 ]
Chu, SL [1 ]
机构
[1] Natl Ctr High Performance Comp, Div Informat Technol, Hsinchu 300, Taiwan
来源
SEVENTH INTERNATIONAL CONFERENCE ON HIGH PERFORMANCE COMPUTING AND GRID IN ASIA PACIFIC REGION, PROCEEDINGS | 2004年
关键词
3D engine; visualization; virtual reality;
D O I
10.1109/HPCASIA.2004.1324048
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
High-Performance Computing (HPC) has caused the data size for the simulation models increasingly larger everyday. Consequently the resulting data grow as well. This makes the visualization tasks demand HPC power too. At NCHC, this issue of visualizing large data set has incurred since the end of 90's. So we started to design the tool sets for large data visualization in 2002. 3D VR Engine is an object-oriented toolkit for developing interactive virtual reality applications. It includes eight features, tereo display, discrete Level-of-Detail(LOD), large data set, tile texture[2], 3D TrueType fonts, XML scene description language, user specified key binding, voxel projection volume rendering. It also includes some basic graphics algorithms, such as vector matrix, bounding box, and several geometric object loaders and many image readers. Based on this toolkit, we can develop visualization and virtual reality applications relatively easily in a short period of time. This paper will discuss the architecture and some modules.
引用
收藏
页码:289 / 292
页数:4
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