Design and Implementation of Web Service for Scenario Data Service System in War Gaming

被引:0
作者
Cao, Zhihua [1 ]
Hu, Xiaofeng [2 ]
Zhang, Guochun [2 ]
Wang, Xueya [1 ]
机构
[1] Natl Def Univ, Inst Postgrad, Beijing, Peoples R China
[2] Natl Def Univ, Dept Informat Combat & Command Training, Beijing, Peoples R China
来源
PROCEEDINGS OF INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND INFORMATION TECHNOLOGY (CSAIT 2013) | 2014年 / 255卷
基金
中国国家自然科学基金;
关键词
Web service; Scenario data; War gaming; Lucene; Design and implementation;
D O I
10.1007/978-81-322-1759-6_25
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Scenario data is the basis for much military training, war gaming, planning, and scenario data service system is also an important component of war-gaming system. It provides an easy interface to store, compile, read and write, transfer scenario data needed in war gaming, especially, trainees in war gaming need to query and search data which could assist them to make combat plan, etc. This led us to design and implement Scenario Data Service System. In this paper, we introduce the architecture of system and approach of technology. Then, we focus on e-design and implementation of Web service, as it is the key technique and the core of system. In the second half of paper, we introduce the Web service process and then expatiated on the modules of Web layer.
引用
收藏
页码:205 / 212
页数:8
相关论文
共 3 条
[1]  
Mayott G., 2010, SOA APPROACH BATTLE
[2]  
Michael McCandlessErik Hatcher Otis Gospodnetic., 2010, Lucene in Action
[3]  
Xiofeng H., 2012, INTRO WAR GAMING EXE