A Proposal of Interactive Projection Mapping Using Kinect

被引:0
作者
Sakamoto, Makoto [1 ]
Shinoda, Takahiro [1 ]
Ishizu, Takahiro [1 ]
Hori, Masahiro [1 ]
Watanabe, Hazuki [1 ]
Takei, Amane [1 ]
Ito, Takao [2 ]
机构
[1] Univ Miyazaki, Fac Engn, 1-1 Gakuen Kibanadai Nishi, Miyazaki 8892192, Japan
[2] Hiroshima Univ, Grad Sch Engn, 4-1,Kagamiyama 1 Chome, Higashihiroshima 7398527, Japan
来源
2018 INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGY ROBOTICS (ICT-ROBOT) | 2018年
关键词
entertainment computing; interactive projection; projection mapping; kinect;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Recently "entertainment computing" (EC) technology becomes a hit term in Japan. There is a well-known "projection mapping" in this EC. Projection mapping is a video technique that synchronizes real and video, and the fascinating world view that the fusion of both produces attracts worldwide attention. "Mapping" of projection mapping has a meaning of pasting a material called video on the surface layer of the projection target. In mapping, by giving images such as light and shadow while utilizing information such as the design and unevenness of the object, realistic multi-dimensional feeling and space feeling can be expressed. In this study, we prototyped an interactive projection mapping that changes according to user's movement by projecting to the user. This time we focused on sports like baseball and soccer, and we projected the ball to the user by projection mapping so that we can experience pitching and lifting.
引用
收藏
页数:4
相关论文
共 3 条
[1]  
Koeda N., 2018, OPENCV
[2]  
Nishibayashi T., 2011, KINECT HACKERS MANUA
[3]  
Ogasa K., 2014, TPPM TAKE PART PROJE