Effect of Proprioception Training of patient with Hemiplegia by Manipulating Visual Feedback using Virtual Reality: The Preliminary results

被引:3
作者
Cho, Sangwoo [1 ]
Ku, Jeonghun [1 ]
Han, Kiwan [1 ]
Lee, Hyeongrae [1 ]
Park, Jinsick [1 ]
Kang, Youn Joo [2 ]
Kim, In Young [1 ]
Kim, Sun I. [1 ]
机构
[1] Hanyang Univ, Dept Biomed Engn, Sungdong POB 55, Seoul 133605, South Korea
[2] Eulji Univ, Sch Med, Eulji Gen Hosp, Dept Rehabil Med, Seoul, South Korea
来源
IEEE VIRTUAL REALITY 2009, PROCEEDINGS | 2009年
关键词
Virtual Reality; Proprioception; Visual Feedback; BALANCE REHABILITATION; STROKE;
D O I
10.1109/VR.2009.4811056
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this study, we confirmed proprioception training effect of patients with hemiplegia by manipulating visual feedback. Six patients with hemiplegia were participated in the experiment. Patients have trained with the reaching task with visual feedback without visual feedback for two weeks. Patients were evaluated with pre-, middle test and post-test with the task with and without visual feedback. In the results, the first-click error distance after the training of the reaching task was reduced when they got the training with the task removed visual feedback. In addition, the performance velocity profile of reaching movement formed an inverse U shape after the training. In conclusion, visual feedback manipulation using virtual reality could provide a tool for training reaching movement by enforcing to use their proprioception, which enhances reaching movement skills for patients with hemiplegia.
引用
收藏
页码:283 / +
页数:2
相关论文
共 45 条
[21]   Go Across Immersive Technology: A Preliminary Study of the Design and Development of a System for Gait Training Using Virtual Reality [J].
Silva, Patricia M. M. ;
Silva, Leon W. M. ;
Vieira, Edgar R. ;
Cavalvanti, Fabricia A. C. ;
Morya, Edgard .
GAMES FOR HEALTH JOURNAL, 2023, 12 (06) :472-479
[22]   Virtual reality-based training may improve visual memory and some aspects of sustained attention among healthy older adults - preliminary results of a randomized controlled study [J].
Szczepocka, Ewa ;
Mokros, Lukasz ;
Kazmierski, Jakub ;
Nowakowska, Karina ;
Lucka, Anna ;
Antoszczyk, Anna ;
Oltra-Cucarella, Javier ;
Werzowa, Walter ;
Hellevik, Martin ;
Skouras, Stavros ;
Bagger, Karsten .
BMC PSYCHIATRY, 2024, 24 (01)
[23]   Impact of virtual-reality feedback on human balance training when using a haptic support surface in rehabilitation medicine [J].
Krpic, Andrej ;
Savanovic, Arso ;
Cikajlo, Imre .
ELEKTROTEHNISKI VESTNIK-ELECTROCHEMICAL REVIEW, 2014, 81 (1-2) :15-19
[24]   Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator [J].
Pietra, Andrea ;
Rull, Marina Vazquez ;
Etzi, Roberta ;
Gallace, Alberto ;
Scurati, Giulia Wally ;
Ferrise, Francesco ;
Bordegoni, Monica .
VIRTUAL REALITY, 2021, 25 (04) :945-959
[25]   The BIAS-VR. Assessing body image disturbance using a virtual reality software. Preliminary results [J].
Ferrer-Garcia, Marta ;
Porras-Garcia, Bruno ;
Figueres-Puigderrajols, Natalia ;
Marnet, Rosa ;
Albarral, Jose ;
Gutierrez-Maldonado, Jose .
ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2020, 18 :257-260
[26]   Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator [J].
Andrea Pietra ;
Marina Vazquez Rull ;
Roberta Etzi ;
Alberto Gallace ;
Giulia Wally Scurati ;
Francesco Ferrise ;
Monica Bordegoni .
Virtual Reality, 2021, 25 :945-959
[27]   Effect of visual feedback during laparoscopic basic training using a box trainer with a transparent top [J].
Maemura, Kosei ;
Mataki, Yuko ;
Kurahara, Hiroshi ;
Kawasaki, Yota ;
Mori, Shinichirou ;
Iino, Satoshi ;
Sakoda, Masahiko ;
Ueno, Shinichi ;
Shinchi, Hiroyuki ;
Natsugoe, Shoji .
ANNALS OF GASTROENTEROLOGICAL SURGERY, 2017, 1 (02) :129-135
[28]   The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study [J].
Prasertsakul, Thunyanoot ;
Kaimuk, Panya ;
Chinjenpradit, Wipawee ;
Limroongreungrat, Weerawat ;
Charoensuk, Warakorn .
BIOMEDICAL ENGINEERING ONLINE, 2018, 17
[29]   The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study [J].
Thunyanoot Prasertsakul ;
Panya Kaimuk ;
Wipawee Chinjenpradit ;
Weerawat Limroongreungrat ;
Warakorn Charoensuk .
BioMedical Engineering OnLine, 17
[30]   The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial [J].
Kalron, Alon ;
Fonkatz, Ilia ;
Frid, Lior ;
Baransi, Hani ;
Achiron, Anat .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2016, 13