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Older adults and hackathons: a qualitative study
被引:21
|作者:
Kopec, Wieslaw
[1
]
Balcerzak, Bartlomiej
[1
]
Nielek, Radoslaw
[1
]
Kowalik, Grzegorz
[1
]
Wierzbicki, Adam
[1
]
Casati, Fabio
[2
,3
]
机构:
[1] Polish Japanese Acad Informat Technol, Ul Koszykowa 86, PL-02008 Warsaw, Poland
[2] Univ Trento, Via Sommarive 9, I-38123 Povo, TN, Italy
[3] Tomsk Polytech Univ, Tomsk 634050, Russia
基金:
欧盟地平线“2020”;
关键词:
Older adults;
Elderly;
Participatory design;
Co-design;
User-centered design;
User experience;
Hackathons;
Qualitative methods;
Intergenerational interaction;
Intergenerational cooperation;
SOCIAL IDENTITY;
SELF-CATEGORIZATION;
EXPERIENCES;
PEOPLE;
D O I:
10.1007/s10664-017-9565-6
中图分类号:
TP31 [计算机软件];
学科分类号:
081202 ;
0835 ;
摘要:
Globally observed trends in aging indicate that older adults constitute a growing share of the population and an increasing demographic in the modern technologies marketplace. Therefore, it has become important to address the issue of participation of older adults in the process of developing solutions suitable for their group. In this study, we approached this topic by organizing a hackathon involving teams of young programmers and older adults participants. Below we describe a case study of that hackathon, in which our objective was to motivate older adults to participate in software engineering processes. Based on our results from an array of qualitative methods, we propose a set of good practices that may lead to improved older adult participation in similar events and an improved process of developing apps that target older adults.
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页码:1895 / 1930
页数:36
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