Digital factory - virtual reality environments for industrial training and maintenance

被引:39
作者
Shamsuzzoha, Ahm [1 ]
Toshev, Rayko [1 ]
Viet Vu Tuan [2 ]
Kankaanpaa, Timo [3 ]
Helo, Petri [1 ]
机构
[1] Univ Vaasa, Sch Technol & Innovat, Vaasa, Finland
[2] Wartsila Oy, Vaasa, Finland
[3] Vaasa Univ Appl Sci, Dept Informat Technol, Vaasa, Finland
关键词
Digital factory; virtual reality; human-machine interface; virtual operations and maintenance; industrial application; case example; MANUFACTURING SYSTEMS; DESIGN; REHABILITATION; VERIFICATION; TECHNOLOGY; PLATFORM; PEOPLE; TRIAL;
D O I
10.1080/10494820.2019.1628072
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human-computer interface, which can be an efficient tool for industrial training and maintenance services. The outcomes from this study suggested that use of the VR platform for training and maintenance of complex industrial tasks should be encouraged and use of the VR platform for that purpose should be further evaluated. This paper highlighted the generic concept of the application of virtual reality technique within the digital factory to industrial maintenance and to build a low-cost VR application for a training and maintenance system. An application case on virtual reality technique in a power plant operations and maintenance is demonstrated within the scope of this research. Overall research implications on virtual reality concept in industrial applications are concluded with future research directions.
引用
收藏
页码:1339 / 1362
页数:24
相关论文
共 74 条
[1]  
Akiyoshi M., 1995, P 5 INT C IM PROC IT
[2]   Haptic virtual rehabilitation exercises for poststroke diagnosis [J].
Alamri, Atif ;
Eid, Mohamad ;
Iglesias, Rosa ;
Shirmohammadi, Shervin ;
El Saddik, Abdulmotaleb .
IEEE TRANSACTIONS ON INSTRUMENTATION AND MEASUREMENT, 2008, 57 (09) :1876-1884
[3]  
Amir P., 2017, 9 INT C CONSTR 21 CE
[4]   Virtual reality in neuroscience research and therapy [J].
Bohil, Corey J. ;
Alicea, Bradly ;
Biocca, Frank A. .
NATURE REVIEWS NEUROSCIENCE, 2011, 12 (12) :752-762
[5]   From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition [J].
Bruno, Fabio ;
Bruno, Stefano ;
De Sensi, Giovanna ;
Luchi, Maria-Laura ;
Mancuso, Stefania ;
Muzzupappa, Maurizio .
JOURNAL OF CULTURAL HERITAGE, 2010, 11 (01) :42-49
[6]  
Bryson S., 1994, P ACM VRST
[7]  
Buriol T. M., 2009, C ICBL2009 FLOR BRAZ
[8]  
Canetta L, 2011, DIGITAL FACTORY FOR HUMAN-ORIENTED PRODUCTION SYSTEMS: THE INTEGRATION OF INTERNATIONAL RESEARCH PROJECTS, P1, DOI 10.1007/978-1-84996-172-1
[9]   Cognitive support for learning computer-based tasks using animated demonstration [J].
Chen, Chun-Ying .
INTERACTIVE LEARNING ENVIRONMENTS, 2016, 24 (04) :859-874
[10]   e-Manufacturing: Characteristics, applications and potentials [J].
Cheng, Kai ;
Bateman, Richard J. .
PROGRESS IN NATURAL SCIENCE-MATERIALS INTERNATIONAL, 2008, 18 (11) :1323-1328