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- [1] Novella 2.0: A Hypertextual Architecture for Interactive Narrative in Games PROCEEDINGS OF THE 30TH ACM CONFERENCE ON HYPERTEXT AND SOCIAL MEDIA (HT '19), 2019, : 77 - 86
- [2] Modeling quick autonomous response for virtual characters in safety education games COGNITIVE SYSTEMS RESEARCH, 2024, 88
- [3] Design Patterns for Silent Player Characters in Narrative-Driven Games PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
- [5] Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study GAMES AND LEARNING ALLIANCE, GALA 2018, 2019, 11385 : 49 - 59
- [6] The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 3438 - 3449
- [7] How Should I Respond to "Good Morning?": Understanding Choice in Narrative-Rich Games PROCEEDINGS OF THE 2022 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2022, 2022, : 726 - 744
- [10] Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical FRONTIERS IN VIRTUAL REALITY, 2022, 3