Skeleton-based shape deformation using simplex transformations

被引:0
|
作者
Yan, Han-Bing [1 ]
Hu, Shi-Min
Martin, Ralph
机构
[1] Tsinghua Univ, Dept Comp Sci & Technol, Beijing, Peoples R China
[2] Cardiff Univ, Sch Comp Sci, Cardiff, Wales
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is that they used the skeleton to control movement of vertices, whereas we use it to control the simplices defining the model. This allows errors, that occur near joints in other methods, to be spread over the whole mesh, giving smooth transitions near joints. Our method also needs no vertex weights defined on the bones, which can be tedious to choose in previous methods.
引用
收藏
页码:66 / 77
页数:12
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