A Hybrid Load Balancing Scheme for Games in Wireless Networks

被引:7
|
作者
Kim, Hye-Young [1 ]
Park, Hwa-Jin [2 ]
Lee, Seojeong [3 ]
机构
[1] Hongik Univ, Sch Games, Jochiwon Eup 339701, Chungcheongnam, South Korea
[2] Sookmyung Womens Univ, Dept Multimedia Sci, Seoul 140742, South Korea
[3] Korea Maritime & Ocean Univ, Div IT Engn, Pusan 606791, South Korea
来源
INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS | 2014年
关键词
SENSOR NETWORKS;
D O I
10.1155/2014/380318
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A wireless network consists of a large number of nodes with limited resources. The large number of event data will be generated over a period of time in a wireless network. Also, faced with high resource demand variability and with misfit resource renting policies, the current practices is to overprovision for each game tens of owned data. In a wireless network, the agent node may become easily overloaded by the high demand from the players for updates. So, we propose a hybrid load balancing scheme for games in wireless networks which is based on allocating load on wireless mobile nodes proportionally to each of the agent's capacities. This proposed scheme is a combined dynamic provisioning algorithm based on greedy graph and user-oriented load balancing scheme for maintaining the performance and stability of distributed system in wireless networks. We address the key functions for our proposed scheme and simulate the efficiency of our proposed scheme using mathematical analyses. We then testify that the proposal has best performance compared with previous researches.
引用
收藏
页数:7
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