Optimization Techniques for Photogrammetry Applied to Cultural Heritage and the Action of Transformation Groups

被引:2
作者
Bazzurri, Fabrizio [1 ,2 ]
Picardello, Massimo A. [2 ]
机构
[1] Nu MIDIA Srl, Via Giacomo Peroni 130, I-00131 Rome, Italy
[2] Univ Roma Tor Vergata, Dept Math, Via Ric Sci 1, I-00133 Rome, Italy
来源
AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II | 2018年 / 10851卷
关键词
D O I
10.1007/978-3-319-95282-6_25
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Technology could sensitize end-users to preservation of cultural heritage while stimulating more interest based on a greater involvement. Our approach to this goal is based on a novel gamification and story-telling based on scientific foundations. At the same time, this application can offer the pro-user an interactive visualization suitable to study and verify new theories about the artifacts both on their current state and on its 3D reconstruction, but, at the same time, design a workflow capable to integrate different optimization techniques to adjust data depending on different scenarios. This leads to a unified system able to adapt itself to external requirements in a semi-automatic fashion. Finally, new ways of playful interaction, based on simple mathematical operations, were investigated. The second-named author is partially supported by MIUR Excellence Department Project funds, awarded MIUR to the Department of Mathematics, University of Rome Tor Vergata, CUP E83C18000100006.
引用
收藏
页码:332 / 348
页数:17
相关论文
共 3 条
[1]  
[Anonymous], 2001, Robotica, DOI DOI 10.1017/S0263574700223217
[2]  
[Anonymous], 2014, J PALEONTOL TECHN
[3]  
de Freitas S, WHAT CAN GAMIFICATIO