Problem-solving processes in an educational construction simulation game

被引:6
作者
Castronovo, Fadi [1 ]
Stepanik, Nicholas [2 ]
Van Meter, Peggy N. [3 ]
Messner, John I. [4 ]
机构
[1] Univ Brighton, Sch Environm & Technol, Built Environm, Brighton BN24GJ, East Sussex, England
[2] Penn State Univ, Dept Educ Psychol Counseling & Special Educ, Grad Student Educ Psychol Program, University Pk, PA 16802 USA
[3] Penn State Univ, Dept Educ Psychol Counseling & Special Educ, Educ Psychol Program, University Pk, PA 16802 USA
[4] Penn State Univ, Dept Architectural Engn Dept, University Pk, PA 16802 USA
基金
美国国家科学基金会;
关键词
Construction education; Engineering education; Simulation games; Problem-solving;
D O I
10.1016/j.aei.2022.101574
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The growing adoption of educational simulation games in construction pedagogy has significantly impacted student learning. One game, the Virtual Construction Simulator 4 (VCS4), has been found to support student learning of how to solve complex construction problems. However, further research is warranted to evaluate the thinking processes that students engage while playing the game. This study examines those thinking processes by analyzing verbal protocols collected as students thought aloud while playing VCS4 game modules and resulting verbal protocols were coded to capture both cognitive and metacognitive operations. Patterns of thought revealed by this coding were then compared to the patterns expected based on the intentions of game design. The results show that students do generally exhibit the expected patterns. These findings support the claim that students engaged in complex higher-order thinking processes and skills, which evolved based on the types of construction projects.
引用
收藏
页数:15
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