Adapting Ray Tracing to Spatial Augmented Reality

被引:0
作者
Broecker, Markus [1 ]
Thomas, Bruce H. [1 ]
Smith, Ross T. [1 ]
机构
[1] Univ S Australia, Wearable Comp Lab, Adelaide, SA 5001, Australia
来源
2013 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY | 2013年
关键词
Ray tracing; Augmented Reality; Spatial AR;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Ray tracing is an elegant and intuitive image generation method. The introduction of GPU-accelerated ray tracing and corresponding software frameworks makes this rendering technique a viable option for Augmented Reality applications. Spatial Augmented Reality employs projectors to illuminate physical models and is used in fields that require photorealism, such as design and prototyping. Ray tracing can be used to great effect in this Augmented Reality environment to create scenes of high visual fidelity. However, the peculiarities of SAR systems require that core ray tracing algorithms be adapted to this new rendering environment. This paper highlights the problems involved in using ray tracing in a SAR environment and provides solutions to overcome them. In particular, the following issues are addressed: ray generation, hybrid rendering and view-dependent rendering.
引用
收藏
页数:6
相关论文
共 9 条
[1]   A survey of augmented reality [J].
Azuma, RT .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1997, 6 (04) :355-385
[2]  
Bimber O., 2005, Spatial Augmented Reality: Merging Real and Virtual Worlds
[3]  
Cook R. L., 1984, Computers & Graphics, V18, P137
[4]  
Lafortune E. P., 1993, EDUGRAPHICS '93. First International Conference on Graphics Education. COMPUGRAPHICS '93. Third International Conference on Computational Graphics and Visualization Techniques. Combined Proceedings, P145
[5]   Visualisation Techniques for Using Spatial Augmented Reality in the Design Process of a Car [J].
Menk, Christoffer ;
Jundt, Eduard ;
Koch, Reinhard .
COMPUTER GRAPHICS FORUM, 2011, 30 (08) :2354-2366
[6]   Projection-Based Augmented Reality in Disney Theme Parks [J].
Mine, Mark ;
Rose, David ;
Yang, Bei ;
van Baar, Jeroen ;
Grundhoefer, Anselm .
COMPUTER, 2012, 45 (07) :32-40
[7]   OptiX: A General Purpose Ray Tracing Engine [J].
Parker, Steven G. ;
Bigler, James ;
Dietrich, Andreas ;
Friedrich, Heiko ;
Hoberock, Jared ;
Luebke, David ;
McAllister, David ;
McGuire, Morgan ;
Morley, Keith ;
Robison, Austin ;
Stich, Martin .
ACM TRANSACTIONS ON GRAPHICS, 2010, 29 (04)
[8]  
Van Verth J.M., 2008, ESSENTIAL MATH GAMES, V2nd
[9]   AN IMPROVED ILLUMINATION MODEL FOR SHADED DISPLAY [J].
WHITTED, T .
COMMUNICATIONS OF THE ACM, 1980, 23 (06) :343-349