Digital natives in social virtual worlds: A multi-method study of gratifications and social influences in Habbo Hotel

被引:82
|
作者
Mantymaki, Matti [1 ]
Riemer, Kai [2 ]
机构
[1] Univ Turku, Turku Sch Econ, FI-20014 Turku, Finland
[2] Univ Sydney, Sch Business, Sydney, NSW 2006, Australia
关键词
Digital natives; Continuance; Uses and gratifications; Teenagers; Multi-method; PERCEIVED CRITICAL MASS; INFORMATION-TECHNOLOGY; INTRINSIC MOTIVATION; PURCHASING BEHAVIOR; THEORETICAL-MODEL; USER ACCEPTANCE; CONTINUED USE; REAL-WORLD; INTENTION; MEDIA;
D O I
10.1016/j.ijinfomgt.2013.12.010
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Millions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, often referred to as digital natives, represent an under-investigated group in the virtual world research and the Information Systems literature. To this end, we draw on developmental psychology and the uses and gratifications approach to examine teenagers' continuous SVW use with a multi-method approach. We first investigate role of psychological gratifications and social influences in predicting teenagers' intention to continue using Habbo Hotel. Thereafter, to gain a deeper understanding of their in-world activities, we triangulate our findings with a structured content analysis of the respondents' open-ended comments. Our quantitative and qualitative findings show that the intentions to continue SVW use are predominantly hedonically motivated. Moreover, we demonstrate that inside the platform users engage in social activities that are often associated with the hedonic experience. Finally, we discuss how these activities both extend and are distinct from digital natives' offline and online social interactions. (C) 2013 The Authors. Published by Elsevier Ltd. All rights reserved.
引用
收藏
页码:210 / 220
页数:11
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