Camera Distances and Shot Sizes in Cinematic Virtual Reality

被引:5
|
作者
Probst, Pia [1 ]
Rothe, Sylvia [1 ]
Hussmann, Heinrich [1 ]
机构
[1] Ludwig Maximilians Univ Munchen, Munich, Germany
来源
PROCEEDINGS OF THE 2021 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2021 | 2021年
关键词
cinematic virtual reality; proxemics; 360 degrees movie; distances;
D O I
10.1145/3452918.3458804
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes the impact of diferent camera distances in cinematic virtual reality. For our fndings, we took a closer look at proxemics, the study on how humans behave regarding space and distances. We explored the four proxemics distances (intimate, personal, social, public) and adapted them to camera distances in cinematic virtual reality. For the user study, a stereoscopic movie with a speaking person was produced for four diferent distances. The results show that diferent distances cause diferent feelings in viewers similar to shot sizes in traditional movies. In our scenario a person in a museum is speaking about an exhibit - the personal distance was preferred by the participants. As an outcome of this work, the proxemics distances were put in relation to well-known shot sizes used in traditional flmmaking.
引用
收藏
页码:178 / 186
页数:9
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