Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality

被引:31
作者
Dey, Arindam [1 ,2 ]
Sandor, Christian [1 ,3 ]
机构
[1] Univ S Australia, Sch Informat Technol & Math Sci, Mawson Lakes, SA 5095, Australia
[2] James Cook Univ, Sch Publ Hlth Trop Med & Rehabil Sci, Smithfield, RI 4878, Australia
[3] Nara Inst Sci & Technol, Interact Media Design Lab, Ikoma, Nara, Japan
关键词
Augmented reality; Handheld devices; Experiments; Visualizations for occluded objects; Outdoor environments; BINOCULAR DISPARITY; MOTION PARALLAX; VISUAL-PERCEPTION; DEPTH-PERCEPTION; LOCATION; JUDGMENTS; LOCALIZATION; FAMILIAR;
D O I
10.1016/j.ijhcs.2014.04.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Handheld devices like smartphones and tablets have emerged as one of the most promising platforms for Augmented Reality (AR). The increased usage of these portable handheld devices has enabled handheld AR applications to reach the end-users; hence, it is timely and important to seriously consider the user experience of such applications. AR visualizations for occluded objects enable an observer to look through objects. AR visualizations have been predominantly evaluated using Head-Worn Displays (HWDs), handheld devices have rarely been used. However, unless we gain a better understanding of the perceptual and cognitive effects of handheld AR systems, effective interfaces for handheld devices cannot be designed. Similarly, human perception of AR systems in outdoor environments, which provide a higher degree of variation than indoor environments, has only been insufficiently explored. In this paper, we present insights acquired from five experiments we performed using handheld devices in outdoor locations. We provide design recommendations for handheld AR systems equipped with visualizations for occluded objects. Our key conclusions are the following: (1) Use of visualizations for occluded objects improves the depth perception of occluded objects akin to non-occluded objects. (2) To support different scenarios, handheld AR systems should provide multiple visualizations for occluded objects to complement each other. (3) Visual clutter in AR visualizations reduces the visibility of occluded objects and deteriorates depth judgment; depth judgment can be improved by providing clear visibility of the occluded objects. (4) Similar to virtual reality interfaces, both egocentric and exocentric distances are underestimated in handheld AR. (5) Depth perception will improve if handheld AR systems can dynamically adapt their geometric field of view (GFOV) to match the display field of view (DFOV). (6) Large handheld displays are hard to carry and use; however, they enable users to better grasp the depth of multiple graphical objects that are presented simultaneously. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:704 / 716
页数:13
相关论文
共 58 条
  • [41] SPATIAL JUDGMENTS OF EXOCENTRIC EXTENTS IN AN OPEN-FIELD SITUATION - FAMILIAR VERSUS UNFAMILIAR SIZE
    PREDEBON, J
    [J]. PERCEPTION & PSYCHOPHYSICS, 1991, 50 (04): : 361 - 366
  • [42] TOWARDS QUANTIFYING DEPTH AND SIZE PERCEPTION IN VIRTUAL ENVIRONMENTS
    ROLLAND, JP
    GIBSON, W
    ARIELY, D
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1995, 4 (01) : 24 - 49
  • [43] Sandor C., 2010, 2010 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Science & Technology Papers, P27, DOI 10.1109/ISMAR.2010.5643547
  • [44] Egocentric Space-Distorting Visualizations for Rapid Environment Exploration in Mobile Mixed Reality
    Sandor, Christian
    Cunningham, Andrew
    Eck, Ulrich
    Urquhart, Donald
    Jarvis, Graeme
    Dey, Arindam
    Barbier, Sebastien
    Marner, Michael R.
    Rhee, Sang
    [J]. IEEE VIRTUAL REALITY 2010, PROCEEDINGS, 2010, : 47 - 50
  • [45] Sheinberg DL, 2001, J NEUROSCI, V21, P1340
  • [46] EFFECT OF COMPATIBILITY OF S-R MAPPING ON REACTIONS TOWARD THE STIMULUS SOURCE
    SIMON, JR
    SLY, PE
    VILAPAKKAM, S
    [J]. ACTA PSYCHOLOGICA, 1981, 47 (01) : 63 - 81
  • [47] Singh G, 2012, IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS, P165, DOI 10.1109/VR.2012.6180933
  • [48] Realistic Perspective Projections for Virtual Objects and Environments
    Steinicke, Frank
    Bruder, Gerd
    Kuhl, Scott
    [J]. ACM TRANSACTIONS ON GRAPHICS, 2011, 30 (05):
  • [49] SEE-THROUGH VIEW
    STIX, G
    [J]. SCIENTIFIC AMERICAN, 1992, 267 (03) : 166 - 166
  • [50] INTERSENSORY FACILITATION AND INHIBITION - IMMEDIATE AROUSAL AND LOCATION EFFECTS OF AUDITORY NOISE ON VISUAL CHOICE REACTION-TIME
    STOFFELS, EJ
    VANDERMOLEN, MW
    KEUSS, PJG
    [J]. ACTA PSYCHOLOGICA, 1985, 58 (01) : 45 - 62