共 50 条
- [1] Learning by Playing: Can Serious Games be fun? PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2012, : 533 - 541
- [2] Serious Games, Serious Impact: Enhancing Ethical Education Through Interactive Learning 2024 INTERNATIONAL CONFERENCE ON COMPUTER, INFORMATION AND TELECOMMUNICATION SYSTEMS, CITS 2024, 2024, : 187 - 194
- [3] Designing e-Learning Through Games - Reconceptualising the 'Fun' and the 'Serious' in Computer Assisted Language Learning PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON E-LEARNING, 2008, : 309 - 316
- [4] LEARNING ENGLISH IS FUN! INCREASING MOTIVATION THROUGH VIDEO GAMES ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 6307 - 6316
- [5] STUDENT-CENTRED LEARNING THROUGH SERIOUS GAMES 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 2043 - 2052
- [6] E-Learning and Serious Games New Trends in Architectural and Urban Design Education LEARNING AND COLLABORATION TECHNOLOGIES, LCT 2015, 2015, 9192 : 632 - 643
- [7] Learning through improvisational play: design strategies for serious games 2019 IEEE 7TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2019,
- [8] TURNING FUN INTO LEARNING: HOW SERIOUS GAMES INSPIRE NEW EDUCATIONAL FRAMEWORKS 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 2897 - 2904
- [9] SERIOUS GAMES AND THEIR POTENTIAL IN EDUCATION MARKETING IDENTITY: DIGITAL MIRRORS, PT II, 2018, : 183 - 194