Compact Iso-Surface Representation and Compression for Fluid Phenomena

被引:0
作者
Keeler, Todd [1 ,2 ]
Bridson, Robert [1 ,3 ]
机构
[1] Univ British Columbia, Vancouver, BC, Canada
[2] Tolk Consulting, Vancouver, BC, Canada
[3] Autodesk, San Rafael, CA USA
来源
ACM SIGGRAPH 2017 TALKS | 2017年
关键词
Fluid Animation; Compression; Level-Of-Detail;
D O I
10.1145/3084363.3085080
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose a novel method of compressing a fluid effect for real-time playback by using a compact mathematical representation of the spatio-temporal fluid surface. To create the surface representation we use as input a set of fluid meshes from standard techniques along with the simulation's surface velocity to construct a spatially adaptive and temporally coherent Lagrangian least-squares representation of the surface. We then compress the Lagrangian point data using a technique called Fourier extensions for further compression gains. The resulting surface is easily decompressed and amenable to being evaluated in parallel. We demonstrate real-time and interactive decompression and meshing of surfaces using a dual-contouring method that efficiently uses the decompressed particle data and least-squares representation to create a view dependent triangulation.
引用
收藏
页数:2
相关论文
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Adcock, Ben ;
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Martin-Vaquero, Jesus .
FOUNDATIONS OF COMPUTATIONAL MATHEMATICS, 2014, 14 (04) :635-687
[2]  
Ju T, 2002, ACM T GRAPHIC, V21, P339
[3]  
Müller M, 2007, SYMPOSIUM ON COMPUTER ANIMATION 2007: ACM SIGGRAPH/ EUROGRAPHICS SYMPOSIUM PROCEEDINGS, P9