Learning Histology Through Game-Based Learning Supported by Mobile Technology

被引:2
作者
Rojas-Mancilla, Edgardo [1 ]
Conei, Daniel [2 ,3 ]
Bernal, Yanara A. [1 ,4 ]
Astudillo, Dan [5 ]
Contreras, Yuri [1 ]
机构
[1] Univ Bernardo OHiggins, Dept Ciencias Quim & Biol, Gen Gana 1780, Santiago 8370854, Chile
[2] Univ La Frontera, Fac Med, Doctoral Program Morphol Sci, Temuco, Chile
[3] Univ San Sebastian, Dept Morphol Sci, Fac Med & Sci, Puerto Montt, Chile
[4] RHRI, Santiago, Chile
[5] Univ Iberoamer Ciencias & Tecnol, Santiago, Chile
来源
INTERNATIONAL JOURNAL OF MORPHOLOGY | 2019年 / 37卷 / 03期
关键词
Game-based learning; Feedback; Undergraduate; Histology; RETRIEVAL PRACTICE; TEACHERS ADOPTION; STUDENTS;
D O I
10.4067/S0717-95022019000300903
中图分类号
R602 [外科病理学、解剖学]; R32 [人体形态学];
学科分类号
100101 ;
摘要
Digital game-based learning and the testing effect have been shown to be effective in improving learning. The use of screens offers the opportunity to test innovative learning strategies in the classroom. Here, we report the impact of implementing a game and testing effect-based learning tool in a histology course. Seventy nine students participated in the study (mean age 19.5 years, 65 % female). The students observed a slide-based class and then participated in a game, answering questions about key concepts, using their smartphones. Two surveys, asking about aspects related to perceptions/motivations and use of mobile technologies, were applied. The game allowed for immediate feedback, revealing student performance in every evaluated concept, and allowed teachers to give corrections after detecting conceptual mistakes. Students perceived the methodology as fun, interesting, interactive and attractive. Moreover, 96 % of students participated and enjoyed the game and, among them, all agreed to use the methodology again. In parallel, about 87 % of students use mobile technology to study and 97 % to find academic information, frequently. The results indicate that the vast majority of students use mobile technology to study and positively perceive the game-based strategy. Strategies allowing fast feedback and dynamic relationships in the classroom could potentially improve significant learning on concept acquisition.
引用
收藏
页码:903 / 907
页数:5
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