Investigating the impacts of avatar gender, avatar age, and region theme on avatar physical activity in the virtual world

被引:25
作者
Zhang, Yulei [1 ]
Dang, Yan [1 ]
Brown, Susan A. [2 ]
Chen, Hsinchun [2 ]
机构
[1] No Arizona Univ, WA Franke Coll Business, Informat Syst, Flagstaff, AZ 86011 USA
[2] Univ Arizona, Eller Coll Management, Dept Management Informat Syst, Tucson, AZ 85721 USA
关键词
Virtual worlds; Avatar gender; Avatar age; Region theme; Avatar physical activity; Second life; 2ND LIFE; SELF-REPRESENTATION; MEDIA RICHNESS; ONLINE; BEHAVIOR; ENVIRONMENTS; TECHNOLOGY; ENGAGEMENT; EXPERIENCE; PATTERNS;
D O I
10.1016/j.chb.2016.11.052
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This study proposed a research model to examine the impacts of avatar gender, avatar age, and location (region theme) on avatars' physical activity. Each construct was measured at two levels: male and female for avatar gender, young and old for avatar age, commercial transaction and help-supporting for region theme, and high-active and low-active for avatar physical activity. The model was tested on Second Life, one of the most popular virtual worlds. An advanced data collection technique was created and applied to gather large-scale behavior data from real virtual-world residents in Second Life. To test the model and hypotheses, both the main effects and detailed interaction effects of the three factors were analyzed. Overall, the data analysis results indicated that in general male avatars were more physically active than female avatars, young avatars were more physically active than old avatars, and avatars in commercial transaction regions (for buying and selling virtual goods) were more physically active than avatars in help-supporting regions (for seeking or offering help). (C) 2016 Elsevier Ltd. All rights reserved.
引用
收藏
页码:378 / 387
页数:10
相关论文
共 60 条
  • [21] Virtual gossip: How gossip. regulates moral life in virtual worlds
    Gabriels, Katleen
    De Backer, Charlotte J. S.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2016, 63 : 683 - 693
  • [22] Goel L, 2011, MIS QUART, V35, P749
  • [23] Determinants of adolescent physical activity and inactivity patterns
    Gordon-Larsen, P
    McMurray, RG
    Popkin, BM
    [J]. PEDIATRICS, 2000, 105 (06) : E83
  • [24] Social engagement and user immersion in a socially based virtual world
    Grinberg, Austin M.
    Careaga, Jesus Serrano
    Mehl, Matthias R.
    O'Connor, Mary-Frances
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2014, 36 : 479 - 486
  • [25] SEX-DIFFERENCES IN INTENSITY OF EMOTIONAL EXPERIENCE - A SOCIAL-ROLE INTERPRETATION
    GROSSMAN, M
    WOOD, W
    [J]. JOURNAL OF PERSONALITY AND SOCIAL PSYCHOLOGY, 1993, 65 (05) : 1010 - 1022
  • [26] Even in virtual environments women shop and men build: A social role perspective on Second Life
    Guadagno, Rosanna E.
    Muscanell, Nicole L.
    Okdie, Bradley M.
    Burk, Nanci M.
    Ward, Thomas B.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2011, 27 (01) : 304 - 308
  • [27] The Evolution of Social Behavior over Time in Second Life
    Harris, Helen
    Bailenson, Jeremy N.
    Nielsen, Alexia
    Yee, Nick
    [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2009, 18 (06): : 434 - 448
  • [28] Hassell M., 2009, 15 AM C INF SYST AMC, P1
  • [29] Hemp P, 2006, HARVARD BUS REV, V84, P48
  • [30] 3D social virtual worlds - Research issues and challenges
    Hendaoui, Adel
    Limayem, Moez
    Thompson, Craig W.
    [J]. IEEE INTERNET COMPUTING, 2008, 12 (01) : 88 - 92