Didactic Use of Virtual Reality in Colombian Universities: Professors' Perspective

被引:15
作者
Anton-Sancho, Alvaro [1 ]
Vergara, Diego [2 ]
Fernandez-Arias, Pablo [2 ]
Anderson Ariza-Echeverri, Edwan [3 ]
机构
[1] Catholic Univ Avila, Dept Math & Expt Sci, C Canteros S-N, Avila 05005, Spain
[2] Catholic Univ Avila, Dept Mech Engn, C Canteros S-N, Avila 05005, Spain
[3] Technol Univ Pereira, Sch Mech Technol, Carrera 27 10-02 Alamos, Pereira 660003, Colombia
关键词
virtual environments; learning; didactic use; educational technologies; Colombia; AUGMENTED REALITY; DIGITAL NATIVES; INTERNET; GENDER;
D O I
10.3390/mti6050038
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents quantitative research on the perception of the didactic use of virtual reality by university professors in Colombia, with special attention to the differences according to their area of knowledge, as the main variable, and gender and digital generation, as secondary variables. The study involved 204 professors from different Colombian universities. As an instrument, a survey designed for this purpose was used with four scales that were used to measure, on a Likert scale, different dimensions involving the participants' perception of the use of virtual reality in the classroom. The answers were analyzed statistically and the differences in the perceptions have been identified by means of parametric statistical tests according to the following: (i) area of knowledge, (ii) gender, (iii) digital generation of the participants. The results showed that the participants expressed high valuations of virtual reality, despite having intermediate or low levels of digital competence. Gaps were identified in terms of area of knowledge, gender, and digital generation (digital natives or immigrants) with respect to opinions of virtual reality and digital competence. The highest valuations of virtual reality are given by professors of Humanities, and by digital natives. It is suggested that Colombian universities implement training plans on digital competence for professors and that these plans be aimed at strengthening knowledge of virtual reality.
引用
收藏
页数:15
相关论文
共 50 条
[41]   Impact of virtual reality use on the teaching and learning of vectors [J].
Campos, Esmeralda ;
Hidrogo, Irving ;
Zavala, Genaro .
FRONTIERS IN EDUCATION, 2022, 7
[42]   Psychodynamic Treatment of Excessive Virtual Reality Environment Use [J].
Franklin, Lori D. ;
Swan, Scott A. .
CLINICAL CASE STUDIES, 2015, 14 (06) :482-493
[43]   Role of augmented reality and virtual reality from the Indian healthcare education perspective - A systematic review [J].
Mondal, Ramkrishna .
JOURNAL OF FAMILY MEDICINE AND PRIMARY CARE, 2024, 13 (08) :2841-2850
[44]   Learning and transfer of complex motor skills in virtual reality: a perspective review [J].
Danielle E. Levac ;
Meghan E. Huber ;
Dagmar Sternad .
Journal of NeuroEngineering and Rehabilitation, 16
[45]   Learning and transfer of complex motor skills in virtual reality: a perspective review [J].
Levac, Danielle E. ;
Huber, Meghan E. ;
Sternad, Dagmar .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2019, 16 (01)
[46]   Reconstructing the Lost Reality Archaeological Analysis and Transmedial Technologies for a Perspective of Virtual Reality in the Etruscan City of Kainua [J].
Gaucci, Andrea ;
Garagnani, Simone ;
Manferdini, Anna Maria .
2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS, 2015, :227-234
[47]   Formation of Virtual Tours with the Use of Augmented Reality Information Technology [J].
Bakhmut, Roman ;
Kunanets, Nataliia ;
Rzheuskyi, Antonii ;
Pasichnyk, Volodymyr ;
Kut, Vasyl ;
Volkov, Oleksandr ;
Tsmots, Ivan .
COLINS 2021: COMPUTATIONAL LINGUISTICS AND INTELLIGENT SYSTEMS, VOL I, 2021, 2870
[48]   A Survey of Drone use for Entertainment and AVR (Augmented and Virtual Reality) [J].
Kim, Si Jung ;
Jeong, Yunhwan ;
Park, Sujin ;
Ryu, Kihyun ;
Oh, Gyuhwan .
AUGMENTED REALITY AND VIRTUAL REALITY: EMPOWERING HUMAN, PLACE AND BUSINESS, 2018, :339-352
[49]   Use of Augmented Reality for Computational Thinking Stimulation through Virtual [J].
da Silva Esteves, Adson Marques ;
Maciel Santana, Andre Luiz ;
Lyra, Rodrigo .
2019 21ST SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2019), 2019, :102-106
[50]   The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges [J].
Seifert, Alexander ;
Schlomann, Anna .
FRONTIERS IN VIRTUAL REALITY, 2021, 2