Sounding fire for immersive virtual reality

被引:8
|
作者
Liu, Shiguang [1 ,2 ]
Yu, Zhuojun [1 ]
机构
[1] Tianjin Univ, Sch Comp Sci & Technol, Tianjin 300072, Peoples R China
[2] Tianjin Key Lab Cognit Comp & Applicat, Tianjin 300072, Peoples R China
关键词
Fire sound; Physically based simulation; GPU; Immersive virtual reality; INTERPOLATION; NOISE;
D O I
10.1007/s10055-015-0271-7
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Both visual information and sound are required in immersive virtual reality. This paper proposes a computational method for fast synthesis of plausible fire sound that is synchronized with physically based fire animations. We divide fire sound into two parts: low frequency and mid-to high frequency, and use two processes to separately synthesize these two parts. By simplifying calculations using a novel combustion sound model as well as leveraging GPU parallel computing in a marching-cube-like manner, our method speeds up the computation of low-frequency part by an order of magnitude. To run the time-stepping fire simulation at a relative low frequency rather than the audio rate, we add synchronized mid-and high-frequency wavelet details to low-frequency simulation contents with a post-process to generate complete fire sound. We validated our method with various experiments to build a solid physically based basis for real-time acoustic rendering that can be used for immersive virtual reality scenarios.
引用
收藏
页码:291 / 302
页数:12
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