The Effects of Motion Artifacts on Self-Avatar Agency

被引:28
作者
Koilias, Alexandros [1 ]
Mousas, Christos [2 ]
Anagnostopoulos, Christos-Nikolaos [1 ]
机构
[1] Univ Aegean, Dept Cultural Technol & Commun, Mitilini 81100, Greece
[2] Purdue Univ, Dept Comp Graph Technol, W Lafayette, IN 47907 USA
来源
INFORMATICS-BASEL | 2019年 / 6卷 / 02期
关键词
self-agency; motor control; motion capture; motion artifacts; virtual reality; self-avatar; BODY-OWNERSHIP; VIRTUAL CHARACTERS; EMBODIMENT; SENSE; ENVIRONMENTS; APPEARANCE; ILLUSION;
D O I
10.3390/informatics6020018
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
One way of achieving self-agency in virtual environments is by using a motion capture system and retargeting user's motion to the virtual avatar. In this study, we investigated whether the self-agency is affected when motion artifacts appear on top of the baseline motion capture data assigned to the self-avatar. For this experiment, we implemented four artifacts: noise, latency, motion jump, and offset rotation of joints. The data provided directly from the motion capture system formed the baseline of the study. We developed three observation tasks to assess self-agency: self-observation, observation through a virtual mirror, and observation during locomotion. A questionnaire was adopted and used to capture the self-agency of participants. We analyzed the collected responses of participants to determine whether the motion artifacts significantly altered the participants' sense of self-agency. The obtained results indicated that participants are not always sensitive to the motion artifacts assigned to the self-avatar, but the sense of self-agency is dependent on the observation task they were asked to perform. Implications for further research are discussed.
引用
收藏
页数:18
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