Applying augmented reality in physical education on motor skills learning

被引:66
作者
Chang, Kuo-En [1 ]
Zhang, Jia [1 ]
Huang, Yang-Sheng [1 ]
Liu, Tzu-Chien [2 ]
Sung, Yao-Ting [2 ]
机构
[1] Natl Taiwan Normal Univ, Grad Inst Informat & Comp Educ, Taipei, Taiwan
[2] Natl Taiwan Normal Univ, Dept Educ Psychol & Counseling, Taipei, Taiwan
关键词
Augmented reality; physical education; motor skill learning; video-assisted instruction; 3D model; SYSTEM; OPPORTUNITIES; MOTIVATION; CHILDREN; IMPROVE;
D O I
10.1080/10494820.2019.1636073
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and the practice of sporting skills simultaneously. As a complement to video-assisted instruction, AR can apply virtual messages to learning objects so that 3-dimensional models can be superimposed into textbooks, which allows learners to read books while operating 3D character models. To verify the effects of learning outcomes, motor skills, and learning motivation with AR-assisted instruction and the effects of different difficulty levels on instruction materials, two experimental studies were implemented. Simple and basic running actions and more difficult Mark exercise actions were chosen as the teaching content. The experiments adopted a quasi-experimental design. The findings indicate that AR-assisted instruction is more effective than video-assisted instruction, and the effects are better for more difficult motor skills learning.
引用
收藏
页码:685 / 697
页数:13
相关论文
共 57 条
[1]  
[Anonymous], 1999, New Dir Teach Learn, DOI [10.1002/tl.7804, DOI 10.1002/TL.7804]
[2]  
Arnheim D., 1979, CLUMSY CHILD, P119
[3]  
Avalos-Ramos MA, 2015, AGORA EDUC FIS DEPOR, V17, P130
[4]   The educational benefits claimed for physical education and school sport: an academic review [J].
Bailey, Richard ;
Armour, Kathleen ;
Kirk, David ;
Jess, Mike ;
Pickup, Ian ;
Sandford, Rachel .
RESEARCH PAPERS IN EDUCATION, 2009, 24 (01) :1-27
[5]   Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness [J].
Blanca Ibanez, Maria ;
Di Serio, Angela ;
Villaran, Diego ;
Delgado Kloos, Carlos .
COMPUTERS & EDUCATION, 2014, 71 :1-13
[6]   A psychological perspective on augmented reality in the mathematics classroom [J].
Bujak, Keith R. ;
Radu, Iulian ;
Catrambone, Richard ;
MacIntyre, Blair ;
Zheng, Ruby ;
Golubski, Gary .
COMPUTERS & EDUCATION, 2013, 68 :536-544
[7]   Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue [J].
Chang, Hsin-Yi ;
Wu, Hsin-Kai ;
Hsu, Ying-Shao .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2013, 44 (03) :E95-E99
[8]   Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum [J].
Chang, Kuo-En ;
Chang, Chia-Tzu ;
Hou, Huei-Tse ;
Sung, Yao-Ting ;
Chao, Huei-Lin ;
Lee, Cheng-Ming .
COMPUTERS & EDUCATION, 2014, 71 :185-197
[9]  
Chang YL, 2015, EDUC TECHNOL SOC, V18, P166
[10]   Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment [J].
Cheng, Kun-Hung ;
Tsai, Chin-Chung .
COMPUTERS & EDUCATION, 2014, 72 :302-312