Generic and Distributed Runtime Environment for Model-driven Game Development

被引:0
作者
Apel, Sebastian [1 ]
Schau, Volkmar [1 ]
机构
[1] Friedrich Schiller Univ Jena, Dept Comp Sci, Ernst Abbe Pl 2, D-07743 Jena, Germany
来源
PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON MODEL-DRIVEN ENGINEERING AND SOFTWARE DEVELOPMENT (MODELSWARD 2016) | 2016年
关键词
Software Architecture; Adaptive; Generic Infrastructure; Game Model; Model-Driven Game Development; Massive Multiplayer Online Games;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Massive multiplayer online games are large-scaled distributed systems to handle a huge amount of simultaneous players. Thus, development costs can be enormous. To deal with this, it is necessary to reduce redundant development steps in such distributed systems, e.g. by using code generators and model analysers to build components from already existing knowledge. Such knowledge could be the unique game logic. This paper reports realized approaches to derivate infrastructure from that logic within our middleware. Getting through this is achieved by using an abstract meta model for game design processes, harvest information from those design results and generate infrastructure for communication, controlling and persistance. Finally we evalutes its applicableness and useablity in multiple game projects.
引用
收藏
页码:623 / 630
页数:8
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