Characteristics of Phantom Limb Pain Alleviated with Virtual Reality Rehabilitation

被引:55
作者
Osumi, Michihiro [1 ,2 ]
Inomata, Kazunori [3 ,4 ]
Inoue, Yuji [5 ]
Otake, Yuko [3 ]
Morioka, Shu [1 ,2 ]
Sumitani, Masahiko [3 ]
机构
[1] Kio Univ, Grad Sch Hlth Sci, Nara, Japan
[2] Kio Univ, Neurorehabil Res Ctr, Nara, Japan
[3] Univ Tokyo Hosp, Dept Pain & Palliat Med, Tokyo, Japan
[4] KIDS Co Ltd, Tokyo, Japan
[5] Power Pl Inc, Visualizat Design Dept, Tokyo, Japan
关键词
Phantom Limb Pain; Virtual Reality; Neurorehabilitation; Pain Characteristics; Factor Analysis; MIRROR VISUAL FEEDBACK; NEUROPATHIC PAIN; MOVEMENT REPRESENTATION; AUGMENTED REALITY; MOTOR CONTROL; THERAPY; AMPUTEES; TRIAL;
D O I
10.1093/pm/pny269
中图分类号
R614 [麻醉学];
学科分类号
100217 ;
摘要
Objectives. Neurorehabilitation techniques using virtual reality (VR) systems have recently become widespread as a rehabilitation method for restoring phantom limb movement and alleviating phantom limb pain (PLP). However, analgesic effects have varied between studies, possibly because of differences in the characteristics of PLP between patients (e.g., cramping, burning, shooting). We aimed to reveal the relationship between VR effects and PLP characteristics using an exploratory factor analysis. Methods. PLP characteristics of 19 patients were measured using the Short-Form McGill Pain Questionnaire (SF-MPQ), and all PLP patients performed the VR rehabilitation protocol for 20 minutes. During VR rehabilitation, mirror-reversed computer graphic images of an intact arm (the virtual phantom limb) were presented to patients via a head-mounted display, inducing the perception of voluntary execution of movements of their phantom limb when intending bimanual movements. Results. VR rehabilitation significantly restored movement representation (P < 0.0001) quantified using the bimanual coupling effect and significantly alleviated PLP intensity (P < 0.0001). The factor analysis revealed that PLP characteristics could be divided into two factors: "somatosensory-related pain characteristics" and "kinesthesia-related pain characteristics." PLP alleviation via VR rehabilitation was significantly correlated with "kinesthesia-related pain characteristics" (r= 0.47, P= 0.02) but not "somatosensory-related pain characteristics" (r=0.22, P= 0.17). Conclusions. The current findings indicate that VR rehabilitation may be particularly effective for PLP associated with distorted phantom limb movement and body representations (e.g., clamping, gnawing), compared with typical neuropathic sensations (e.g., shooting, burning, dysesthesia).
引用
收藏
页码:1038 / 1046
页数:9
相关论文
共 50 条
[31]   A Wearable Device for Virtual Cyber Therapy of Phantom Limb Pain [J].
Akbulut, Akhan ;
Asci, Guven ;
Tarakci, Ela ;
Aydin, Muhammed Ali ;
Zaim, Abdul Halim .
2018 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND DATA PROCESSING (IDAP), 2018,
[32]   Virtual Reality as an upper Limb Rehabilitation Approach [J].
Khizhnikova A.E. ;
Klochkov A.S. ;
Kotov-Smolenskiy A.M. ;
Suponeva N.A. ;
Chernikova L.A. .
Human Physiology, 2017, 43 (8) :855-862
[33]   A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback [J].
Henriksen, Bartal ;
Nielsen, Ronni ;
Kraus, Martin ;
Geng, Bo .
PROCEEDINGS OF THE VIRTUAL REALITY INTERNATIONAL CONFERENCE - LAVAL VIRTUAL 2017 (ACM VRIC), 2017,
[34]   Augmented reality for treatment of phantom limb pain-are we there yet? [J].
Giummarra, Melita .
LANCET, 2016, 388 (10062) :2844-2845
[35]   Prevalence and characteristics of phantom limb pain and residual limb pain in the long term after upper limb amputation [J].
Desmond, Deirdre M. ;
MacLachlan, Malcolm .
INTERNATIONAL JOURNAL OF REHABILITATION RESEARCH, 2010, 33 (03) :279-282
[36]   Synopsis of an Engineering Solution for a Painful Problem Phantom Limb Pain [J].
Mousavi, A. ;
Cole, J. ;
Kalganova, T. ;
Stone, R. ;
Zhang, J. ;
Petiffer, S. ;
Walker, R. ;
Nikopoulou-Smyrni, P. ;
Slater, D. Henderson ;
Aggoun, A. ;
Von Rump, S. ;
Naylor, S. .
PROCEEDINGS OF THE 2014 9TH INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS (VISAPP), VOL 1, 2014, :210-215
[37]   Phantom Limb Pain and Its Psychologic Management: A Critical Review [J].
Niraj, Shruti ;
Niraj, G. .
PAIN MANAGEMENT NURSING, 2014, 15 (01) :349-364
[38]   PHANTOM LIMB PAIN RATING SCALE: A SCALE DEVELOPMENT STUDY [J].
Katran, Hamdiye Banu ;
Akyuz, Nuray .
JOURNAL OF BASIC AND CLINICAL HEALTH SCIENCES, 2024, 8 (02) :413-422
[39]   Reducing phantom limb pain using phantom motor execution enabled by augmented and virtual reality: participants' perspectives on an innovative treatment [J].
Keesom, Els ;
Lidstrom-Holmqvist, Kajsa ;
Ortiz-Catalan, Max ;
Pilch, Monika ;
Lendaro, Eva ;
Hermansson, Liselotte ;
van der Sluis, Corry K. .
DISABILITY AND REHABILITATION, 2025, 47 (12) :3078-3087
[40]   Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation [J].
Perry, Briana N. ;
Armiger, Robert S. ;
Wolde, Mikias ;
McFarland, Kayla A. ;
Alphonso, Aimee L. ;
Monson, Brett T. ;
Pasquina, Paul F. ;
Tsao, Jack W. .
FRONTIERS IN NEUROLOGY, 2018, 9