Design games in codesign: as a tool, a mindset and a structure

被引:82
作者
Vaajakallio, Kirsikka [1 ]
Mattelmaki, Tuuli [1 ]
机构
[1] Aalto Univ, Sch Arts Design & Architecture, Dept Design, Espoo, Finland
来源
CODESIGN-INTERNATIONAL JOURNAL OF COCREATION IN DESIGN AND THE ARTS | 2014年 / 10卷 / 01期
关键词
codesign; empathic design; design games; USERS;
D O I
10.1080/15710882.2014.881886
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
The increasing interest in engaging users and other partners in collaborative design has led to an increase in the number of methods for organising collaboration. The aim of these methods is to support collaborative explorations of future opportunities in inspiring atmospheres. In this discourse, design games have become a popular concept that has been widely adopted to describe various design activities, which at first glance do not necessarily share many qualities. This paper aims to provide further understanding about the purposes that design games serve in codesign. The main contribution of the paper is the introduction of a play framework that highlights three perspectives on how design games appear to different people experiencing them: as a tool, as a mindset and as a structure. To clarify the components of design games, the paper reflects on the relations between design and games, the two parts of the concept 'design games', and two further qualities embedded in games: play and performance.
引用
收藏
页码:63 / 77
页数:15
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