Visuomotor adaptation in head-mounted virtual reality versus conventional training

被引:39
作者
Anglin, J. M. [1 ]
Sugiyama, T. [1 ]
Liew, S. -L. [1 ]
机构
[1] Univ Southern Calif, Stevens Neuroimaging & Informat Inst, Chan Div Occupat Sci & Occupat Therapy, Div Biokinesiol & Phys Therapy,Dept Neurol, Los Angeles, CA 90007 USA
关键词
EXERCISE; STROKE; REHABILITATION; ENVIRONMENTS; CEREBELLUM; MOBILITY; EXPLICIT;
D O I
10.1038/srep45469
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Immersive, head-mounted virtual reality (HMD-VR) provides a unique opportunity to understand how changes in sensory environments affect motor learning. However, potential differences in mechanisms of motor learning and adaptation in HMD-VR versus a conventional training (CT) environment have not been extensively explored. Here, we investigated whether adaptation on a visuomotor rotation task in HMD-VR yields similar adaptation effects in CT and whether these effects are achieved through similar mechanisms. Specifically, recent work has shown that visuomotor adaptation may occur via both an implicit, error-based internal model and a more cognitive, explicit strategic component. We sought to measure both overall adaptation and balance between implicit and explicit mechanisms in HMD-VR versus CT. Twenty-four healthy individuals were placed in either HMD-VR or CT and trained on an identical visuomotor adaptation task that measured both implicit and explicit components. Our results showed that the overall timecourse of adaption was similar in both HMD-VR and CT. However, HMD-VR participants utilized a greater cognitive strategy than CT, while CT participants engaged in greater implicit learning. These results suggest that while both conditions produce similar results in overall adaptation, the mechanisms by which visuomotor adaption occurs in HMD-VR appear to be more reliant on cognitive strategies.
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页数:8
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