Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom

被引:8
作者
Burleigh, Tyrone L. [1 ,2 ,3 ]
Griffiths, Mark D. [1 ,2 ]
Sumich, Alexander [4 ]
Wang, Grace Y. [5 ,6 ]
Stavropoulos, Vasileios [7 ,8 ]
Kannis-Dymand, Lee [9 ]
Kuss, Daria J. [1 ,2 ]
机构
[1] Nottingham Trent Univ, Int Gaming Res Unit, Nottingham NG1 4FQ, England
[2] Nottingham Trent Univ, Cyberpsychol Res Grp, Nottingham NG1 4FQ, England
[3] Univ Gibraltar, Ctr Excellence Responsible Gaming, Gibraltar GX11 1AA, Gibraltar
[4] Nottingham Trent Univ, NTU Psychol, Nottingham NG1 4FQ, England
[5] Univ Southern Queensland, Sch Psychol & Wellbeing, Darling Hts, Qld 4350, Australia
[6] Univ Southern Queensland, Ctr Hlth Res, Darling Hts, Qld 4350, Australia
[7] Victoria Univ, Coll Hlth & Biomed, Footscray, Vic 3011, Australia
[8] Victoria Univ, Inst Hlth & Sport, Footscray, Vic 3011, Australia
[9] Univ Sunshine Coast, Sch Hlth, Sippy Downs, Qld 4556, Australia
基金
澳大利亚研究理事会;
关键词
gaming disorder; substance use; co-occurrence; coping; latent profile analysis; INTERNET ADDICTION; ALCOHOL-USE; PSYCHOMETRIC PROPERTIES; PSYCHIATRIC-DISORDERS; VIDEO GAMES; PERSONALITY; ASSOCIATIONS; ENGAGEMENT; DEPENDENCE; DIAGNOSIS;
D O I
10.3390/ijerph192316078
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying and preventing disordered behaviours. Methods: Three cohorts were recruited from Australia, New Zealand, and the United Kingdom. Each cohort was required to complete a battery of psychometric scales exploring problematic behaviours, problematic substance use, co-occurrence, coping styles, and personality. A latent profile analysis was conducted to examine the differences between cohorts and further investigated with additional analyses. Results: The findings suggested that a minority of gamers were affected by gaming disorder, and there appeared an at-risk cohort who utilise gaming as a maladaptive coping strategy. Other accompanying potentially addictive behaviour or substance use may be exacerbated as a result, the manifestation of which can be influenced by cultural elements. Conclusions: When considering gamers from countries which hold similar views, it is important to be cognisant of the variations found in the manifestations of disordered gaming and accompanying potentially addictive behaviours. This will allow for a more precise identification of at-risk behaviours, which will result in more favourable treatment outcomes for those who are considered at-risk or high-risk individuals.
引用
收藏
页数:24
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