Using Design Fiction to Explore the Ethics of VR 'In the Wild'

被引:7
作者
Green, David Philip [1 ]
Schofield, Guy [2 ]
Hodge, James [3 ]
Rose, Mandy [1 ]
Cater, Kirsten [4 ]
Bevan, Chris [4 ]
Gray, Stuart [4 ]
机构
[1] Univ West England, Dept Film & Journalism, Bristol, Avon, England
[2] Univ York, Dept Film Theater & Televis, York, N Yorkshire, England
[3] Newcastle Univ, Open Lab, Newcastle Upon Tyne, Tyne & Wear, England
[4] Univ Bristol, Ctr Innovat, Bristol, Avon, England
来源
TVX 2019: PROCEEDINGS OF THE 2019 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE EXPERIENCES FOR TV AND ONLINE VIDEO | 2019年
基金
英国工程与自然科学研究理事会;
关键词
Virtual Reality; VR; XR; Ethics; Design Fiction; Design; Workshop; Prototypes; Scenarios;
D O I
10.1145/3317697.3323346
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations framed around design fictions. Affordable head-mounted displays (HMDs) and accessible VR content are now within reach of large audiences, yet many of VR's most urgent challenges remain under-explored. In addition to the many known unknowns (e.g. how do we manage sensory conflicts and spatial limitations in VR?), there are many more unknown unknowns (e.g. what kinds of psychological, social and cultural impact will VR provoke?). By bringing together diverse scenarios from workshop participants, and bespoke design fictions created specifically to explore the ethics of VR, we will facilitate a rich discussion that will inform the development of three high-fidelity design fictions that will be used to explore the ethics of VR in future workshops, including one in Bristol, UK in November 2019, part of the Virtual Realities Immersive Documentary Encounters project.
引用
收藏
页码:293 / 299
页数:7
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