共 14 条
- [1] Gamification of Online Surveys: Design Process, Case Study, and Evaluation HUMAN-COMPUTER INTERACTION, PT I, 2015, 9296 : 219 - 236
- [2] Gamification: Conceptual Framework to Online Courses of Learning Computer Programming 2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2017,
- [4] A CONCEPTUAL FRAMEWORK TO IMPLEMENT GAMIFICATION ON ONLINE COURSES OF COMPUTER PROGRAMMING LEARNING: IMPLEMENTATION 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7022 - 7031
- [5] Student-Based Gamification Framework for Online Courses ADVANCES IN COMPUTING, CCC 2017, 2017, 735 : 401 - 414
- [6] Gamification Design Framework Based on SDT for Student Motivation PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 406 - 410
- [7] Towards the Gamification of Inquiry-Based Flipped Teaching of Mathematics A Conceptual Analysis and Framework PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 343 - 347
- [8] ARGO - An AI Based Responsible Gamification Framework for Online Skill Gaming Platform PROCEEDINGS OF 7TH JOINT INTERNATIONAL CONFERENCE ON DATA SCIENCE AND MANAGEMENT OF DATA, CODS-COMAD 2024, 2024, : 412 - 421
- [9] Gamification Design Framework Based on Self Determination Theory for Adult Motivation LEARNING TECHNOLOGY FOR EDUCATION CHALLENGES, LTEC 2019, 2019, 1011 : 67 - 78
- [10] Promoting Collaboration and Creativity in Process Improvement: A Proposal based on Design Thinking and Gamification ICEIS: PROCEEDINGS OF THE 24TH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS - VOL 2, 2022, : 418 - 429