Effect of Curriculum-Based Video Games on Students' Performance An Experimental Study

被引:7
作者
Baig, Abdul Rauf [1 ]
Alotaibi, Amjad [2 ]
机构
[1] Al Imam Mohammad Ibn Saud Islamic Univ IMSIU, Coll Comp & Informat Sci, Riyadh, Saudi Arabia
[2] Al Imam Mohammad Ibn Saud Islamic Univ IMSIU, Dept Informat Syst, Riyadh, Saudi Arabia
关键词
Education; Educational video game; learning methods; Edutainment; LEARNING ENVIRONMENTS; EDUCATION; SIMULATIONS; MATHEMATICS; INTEGRATION; DESIGN;
D O I
10.3991/ijet.v15i22.15541
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This experimental study investigated the effect of the use of video games based on the curriculum on students' performance levels in Fourth, Fifth and Sixth grade Mathematics compared to traditional learning methods. The participants were seven hundred and eighty-nine female students from Fourth, Fifth and Sixth grades, and nineteen teachers, from different six schools in Riyadh city in Saudi Arabia. Three research null hypotheses were tested to explore students' performance when they received two different instructional treatments: traditional learning methods (textbooks or worksheets) and a video game based on the Mathematics curriculum. The results indicate that video games based on Mathematics curriculum had a positively effect on students' performance based on their score average in standard tests, when compared to traditional learning methods.
引用
收藏
页码:244 / 257
页数:14
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