Investigating Gamification for Seniors Aged 75+

被引:20
作者
Altmeyer, Maximilian [1 ]
Lessel, Pascal [1 ]
Krueger, Antonio [1 ]
机构
[1] Saarland Informat Campus, DFKI GmbH, Saarbrucken, Germany
来源
DIS 2018: PROCEEDINGS OF THE 2018 DESIGNING INTERACTIVE SYSTEMS CONFERENCE | 2018年
关键词
Older adults; game elements; interviews; OLDER-ADULTS; GAMES;
D O I
10.1145/3196709.3196799
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Gamification, the use of game elements in non-game contexts, has been successfully used to motivate people to reach their goals more efficiently or turn unpleasant tasks into fun ones. However, most gamified systems are conceptualized for a younger audience and do not account for age-specific changes in the motivation to play or the perception of game elements. To inform the design of gamified applications targeting elderly people (aged 75+), we investigated their gaming experiences, what affects them positively while playing and their attitudes towards the most commonly used game elements. We report findings from semi-structured interviews and a storyboard-based game element assessment (N=18, mean age=84.61), indicating that the main motivation to play is socializing, that participants avoid competition and prefer collaboration and care-taking as well as that badges and points are considered meaningless and provide a level of visibility that puts participants under pressure.
引用
收藏
页码:453 / 458
页数:6
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