Factors underlying male and female use of violent video games

被引:35
作者
Hartmann, Tilo [1 ]
Moeller, Ingrid [2 ,3 ]
Krause, Christina [4 ]
机构
[1] Vrije Univ Amsterdam, Dept Commun Sci, NL-1081 HV Amsterdam, Netherlands
[2] Univ Potsdam, Social Welf Inst, Potsdam, Germany
[3] Univ Potsdam, Potsdam, Germany
[4] Univ Potsdam, Dept Psychol, Potsdam, Germany
关键词
Emotions; enjoyment; gender; guilt; media choice; media use; moral disengagement; selective exposure; video games; violence; MORAL DISENGAGEMENT; GENDER-DIFFERENCES; PREDICTING EXPOSURE; SELECTIVE EXPOSURE; SEX-DIFFERENCES; MEDIA VIOLENCE; AGGRESSION; ENJOYMENT; EMPATHY; PERSONALITY;
D O I
10.1177/1461444814533067
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use.
引用
收藏
页码:1777 / 1794
页数:18
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