Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results

被引:0
作者
Ramos-Diaz, Jano [1 ]
Cotrina-Portal, Roberto [2 ]
Guevara-Cordero, Claudia [1 ]
Ramos-Sandoval, Rosmery [3 ]
Griffiths, Mark D. [4 ]
机构
[1] Univ Privada Norte, Fac Ciencias Salud, Lima, Peru
[2] Univ Ciencias & Humanidades, Lima, Peru
[3] Univ Tecnol Peru, Lima, Peru
[4] Nottingham Trent Univ, Int Gaming Res Unit, Nottingham, England
来源
2022 IEEE 10TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH(SEGAH' 22) | 2022年
关键词
gaming disorder; quality of life; family satisfaction; gaming; INTERNET ADDICTION; VIDEO GAMES; STUDENTS; WORLD;
D O I
10.1109/SEGAH54908.2022.9978580
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The World Health Organization recognized Gaming Disorder as an official disorder in the 11th revision of the International Classification of Diseases. Since then, the gaming disorder field has demanded studies that explore this phenomenon by examining social factors, environmental variables and cultural differences. This paper analyses the extent to which family satisfaction and quality of life domains predicts Gaming Disorder among Peruvian gamers. To answer this question, a large sample size of Defense of the Ancients 2 (DOTA 2) players completed several questions regarding socio-demographics and gaming patterns. In addition, they completed the Ten-Item Internet Gaming Disorder Test and the abbreviated World Health Organization Quality of Life Questionnaire. The results showed a significant small effect from the psychological and environmental domain in Gaming Disorder. Results also showed that family satisfaction was not a significant predictor of problematic gaming. This study emphasizes the need to take into account the impact of family characteristics along with mental health and the context of where problematic gamers may live. Recommendations for future research and gaming companies are also provided.
引用
收藏
页数:4
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